Calvinchun 3 Report post Posted February 12, 2012 (edited) Hey guys!! It's been so long i have not post here so i decided to post my game discussions here... I really attracted by Dark Gaia One night I have play the series and you know in the night it left me shaking!! XD.. I know it's kind of funny and finnally i decided to follow even if i don't RMVX i try to do it on rmxp. I need.. -One night Inventories Script (Rmxp) -Mirror sprites (I know i just learn to sprite but it not perfect enough) -Map battle system script (Battling in map script) -A spooky creature sprites - That's all i need for now. THANKS FOR REPLY!! (P.S : I credit you if i used your sprite,script and other stuff also from monday to friday i can online.) Edited February 13, 2012 by Calvinchun Share this post Link to post Share on other sites
Calvinchun 3 Report post Posted February 13, 2012 BUMP!! Share this post Link to post Share on other sites
Polraudio 122 Report post Posted February 13, 2012 Please dont bump the topic if it hasnt been 24 hours. you need to explain better on what you need. Whats a "One night Inventories Script"? Share this post Link to post Share on other sites
Bigace360 38 Report post Posted February 13, 2012 Are you talking about different inventories for multi-parties, if not then what Pol said? Doesn't make sense? What system are you using? What? Share this post Link to post Share on other sites
Calvinchun 3 Report post Posted February 13, 2012 Sorry pol... The inventories is like there no choose like save, option.. Just a plain inventoriy showing health bar on top.. And for bigace question 1. A 1-person inventory without other button just a inventory. 2. A large mirror showing a monster reflextion it and a plain large mirror. 3. Nevermind i do that in common event. 4. A spooky like monster.. Shadow, Red monster. etc. THANKS FOR FAST REPLY GUYS!! (P.S : Sorry my grammar is a little wrong. Don't Worry i fix it later on. :-) ) Share this post Link to post Share on other sites
Bigace360 38 Report post Posted February 13, 2012 (edited) 1) Okay here's the first one: #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # Custom Item Window #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= #============================================================================== # ** Scene_Map #============================================================================== class Scene_Map alias ciw_call_menu call_menu def call_menu ciw_call_menu $scene = Scene_Item.new end end #============================================================================== # ** Window_Item #============================================================================== class Window_Item < Window_Selectable alias ciw_initialize initialize def initialize ciw_initialize self.y, self.height = 164, 316 end end #============================================================================== # ** Window_Player #============================================================================== class Window_Player < Window_Selectable def initialize(actor) super(0, 0, 640, 100) self.contents = Bitmap.new(width - 32, height - 32) self.z += 10 @actor = actor refresh end def refresh self.contents.clear draw_actor_name(@actor, x, y) draw_actor_class(@actor, x + 144, y) draw_actor_state(@actor, x + 360, y) draw_actor_level(@actor, x, y + 32) draw_actor_hp(@actor, x+144, y+32) draw_actor_sp(@actor, x+310, y+32) end end #============================================================================== # ** Scene_Item #============================================================================== class Scene_Item def initialize(actor_index = 0, equip_index = 0) @actor_index = actor_index end def main @actor = $game_party.actors[@actor_index] @help_window, @help_window.y = Window_Help.new, 100 @item_window = Window_Item.new @item_window.help_window = @help_window @target_window = Window_Player.new(@actor) @windows = [@help_window, @item_window, @target_window] Graphics.transition loop {Graphics.update; Input.update; update; break if $scene != self} Graphics.freeze @windows.each {|win| win.dispose} end def update @windows.each {|win| win.update} if @item_window.active update_item elsif @target_window.active update_target end end def update_item if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Map.new elsif Input.trigger?(Input::C) @item = @item_window.item unless @item.is_a?(RPG::Item) $game_system.se_play($data_system.buzzer_se) return end unless $game_party.item_can_use?(@item.id) $game_system.se_play($data_system.buzzer_se) return end $game_system.se_play($data_system.decision_se) if @item.scope >= 3 @item_window.active,@target_window.active,@target_window.index=false,true,0 else if @item.common_event_id > 0 $game_temp.common_event_id = @item.common_event_id $game_system.se_play(@item.menu_se) if @item.consumable $game_party.lose_item(@item.id, 1) @item_window.draw_item(@item_window.index) end $scene = Scene_Map.new return end end return end end def update_target if $game_party.item_number(@item.id) == 0 $game_system.se_play($data_system.buzzer_se) elsif @target_window.index >= 0 target = $game_party.actors[@target_window.index] used = target.item_effect(@item) end if used $game_system.se_play(@item.menu_se) if @item.consumable $game_party.lose_item(@item.id, 1) @item_window.draw_item(@item_window.index) end @target_window.refresh if $game_party.all_dead? $scene = Scene_Gameover.new elsif @item.common_event_id > 0 $game_temp.common_event_id = @item.common_event_id $scene = Scene_Map.new end end $game_system.se_play($data_system.buzzer_se) unless used go_back end def go_back $game_system.se_play($data_system.cancel_se) @item_window.refresh unless $game_party.item_can_use?(@item.id) @item_window.active,@target_window.active,@target_window.index=true,false,-1 end end 2) Can probably be done by events 3) There's the XAS battle system that uses field as a battle field and a TBS for both XP & VX 4) Did you search through google and through the sites image database? Edited February 13, 2012 by bigace 1 Calvinchun reacted to this Share this post Link to post Share on other sites
Calvinchun 3 Report post Posted February 13, 2012 (edited) Thanks! 2. Yeah i learn it from eventing tutorials. Thanks for the tip... 3. I found it. 4. Yes but it directed me to a sprite request site. Edited February 13, 2012 by Calvinchun Share this post Link to post Share on other sites
Calvinchun 3 Report post Posted February 14, 2012 Also i need scary BGM, SE.. I am worse with making music. THANKS!! Share this post Link to post Share on other sites