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dragonleo111

Targeting enemy help.

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Not sure if this will work, but try editing the image of the Wolf and trim off any unused space at the top.

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Your most likely going to have to edit the windowskin image to have the arrows point down words.

 

Not sure if this will work, but try editing the image of the Wolf and trim off any unused space at the top.

 

I have no clue how that is even relavent?

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Your most likely going to have to edit the windowskin image to have the arrows point down words.

 

 

 

I have no clue how that is even relavent?

 

I've seen some custom creatures that had way too much head room that did the same thing to me.

 

wavespirit.jpg

 

 

Edit: I put some black around the edge of the picture due to the white background of the forum not showing that edge. Just trim it off and this actually makes kind of a cool critter!

Edited by Heretic86

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Your most likely going to have to edit the windowskin image to have the arrows point down words.

 

 

This is definitely the easiest solution. Should be very easy to do in any imaging program. If you need/want I can teach ya how to do it so you can edit future skins.

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@Heretic86: As I said before that's not relavant at all, he just wants the arrow to point at the battler not overcomplicate things. All he has to do is edit the windowskin. Also your method wouldn't put the arrow below the battler as he suggested if he's first action didn't work. Your way would actually just move further away from where he needs it or not move it at all.

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Why don't you try this:

class Arrow_Base
 alias mirror_arrow_initialize initialize
 def initialize(viewport)
mirror_arrow_initialize(viewport)
self.oy = 0
self.angle = 180
 end
end

Adjust oy to move the arrow up or down if needed.

Edited by Moonpearl

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[facepalm] oh it was self.oy that I needed to change, I keep trying to put self.y =?? and nothing would move. Ya what Moonpearl said.yes.gif

Edited by bigace

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Why don't you try this:

class Arrow_Base
 alias mirror_arrow_initialize initialize
 def initialize(viewport)
mirror_arrow_initialize(viewport)
self.oy = 0
self.angle = 180
 end
end

Adjust oy to move the arrow up or down if needed.

 

Thanks a lot it worked perfectly,

and thank you to everyone else for responding.

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