dragonleo111 0 Report post Posted February 17, 2012 I want to know perhaps how to put the targeting cursor either under or just pointing down instead, any help would be welcome. Thanks in advance. Share this post Link to post Share on other sites
0 Heretic86 25 Report post Posted February 17, 2012 Not sure if this will work, but try editing the image of the Wolf and trim off any unused space at the top. Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted February 17, 2012 Your most likely going to have to edit the windowskin image to have the arrows point down words. Not sure if this will work, but try editing the image of the Wolf and trim off any unused space at the top. I have no clue how that is even relavent? Share this post Link to post Share on other sites
0 Heretic86 25 Report post Posted February 17, 2012 (edited) Your most likely going to have to edit the windowskin image to have the arrows point down words. I have no clue how that is even relavent? I've seen some custom creatures that had way too much head room that did the same thing to me. Edit: I put some black around the edge of the picture due to the white background of the forum not showing that edge. Just trim it off and this actually makes kind of a cool critter! Edited February 17, 2012 by Heretic86 Share this post Link to post Share on other sites
0 Jon Bon 43 Report post Posted February 17, 2012 Your most likely going to have to edit the windowskin image to have the arrows point down words. This is definitely the easiest solution. Should be very easy to do in any imaging program. If you need/want I can teach ya how to do it so you can edit future skins. Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted February 17, 2012 @Heretic86: As I said before that's not relavant at all, he just wants the arrow to point at the battler not overcomplicate things. All he has to do is edit the windowskin. Also your method wouldn't put the arrow below the battler as he suggested if he's first action didn't work. Your way would actually just move further away from where he needs it or not move it at all. Share this post Link to post Share on other sites
0 Moonpearl 32 Report post Posted February 17, 2012 (edited) Why don't you try this: class Arrow_Base alias mirror_arrow_initialize initialize def initialize(viewport) mirror_arrow_initialize(viewport) self.oy = 0 self.angle = 180 end end Adjust oy to move the arrow up or down if needed. Edited February 17, 2012 by Moonpearl Share this post Link to post Share on other sites
0 Bigace360 38 Report post Posted February 17, 2012 (edited) [facepalm] oh it was self.oy that I needed to change, I keep trying to put self.y =?? and nothing would move. Ya what Moonpearl said. Edited February 17, 2012 by bigace Share this post Link to post Share on other sites
0 dragonleo111 0 Report post Posted February 17, 2012 Why don't you try this: class Arrow_Base alias mirror_arrow_initialize initialize def initialize(viewport) mirror_arrow_initialize(viewport) self.oy = 0 self.angle = 180 end end Adjust oy to move the arrow up or down if needed. Thanks a lot it worked perfectly, and thank you to everyone else for responding. Share this post Link to post Share on other sites
0 Moonpearl 32 Report post Posted February 17, 2012 You're welcome. Share this post Link to post Share on other sites
I want to know perhaps how to put the targeting cursor either under or just pointing down instead, any help would be welcome. Thanks in advance.
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