Souldustwolf 0 Report post Posted February 18, 2012 Goodday, I'm Souldustwolf and have been using RPGMXP for like 3 months now. I'm searching for an evolution script, googling and searching on the forums didn't help me. I want to use this evolution script to evolve actors (pets) . The way I do it now is a lot of work and very unstructured. I create an actor like "babydino" which starts at lv 1 and learns Dinobeam at lv10.Then I created another actor called "GrownDino" (which has a totally diffrent sprite) which starts at lv10. Then I create a common event called "evolution babydino" parralled with a switch "babydinoevolution" -conditional branch : babydino is Dinobeam learned -remove actor babydino -add actor Growndino -control switches babydinoevolution off -control switches growndinoevolution on Sometimes I create another commen event like this parrallel with the switch growndinoevolution to evolve GrownDino in a thrid form. Like you read you end up with a lot of commen events. And i need to activate a switch when you manage to add babydino to your team. I already have 60 actors this way. So 60 Common events. Does anyone know how to do this faster? Probably a simple script will help me alot. Such a script would allow me to simply define an evolution stage like actor_id01,lv10->actor_ id02,lv20->actorid-03. Any help on this would be awesome I'm learning to script so I know a little. Thx anyways, Soudlustwolf Share this post Link to post Share on other sites
Moonpearl 32 Report post Posted February 18, 2012 Well, make a single common event which tests each evolvable actor for the required conditions in turn. Share this post Link to post Share on other sites
Souldustwolf 0 Report post Posted February 18, 2012 Well, thx Stupid I never tought of that before. Anyways if someone is able to make a simpel script it would be welcome. Share this post Link to post Share on other sites