Moonpearl 32 Report post Posted February 24, 2012 The Verbal Interaction System takes the Keywords System one stup further on my quest to cross modern RPGs with old-school point&click and text-based adventure games. You still have to use keywords to interact with your environment, but now actions are keywords as well - meaning you have to specify whether you want to examine, open, pick up objects, just like in good ol' Lucas Arts. This is perfect for puzzles because the player is forced to give a little thinking to what he does, clicking anywhere like crazy doesn't accomplish anything, unlike in your everyday RPG. Purpose To be able to interact with events using action names and inventory items. Main features Programming responses to actions with the eventing system is as easy as: if selected action is PICK UP, then change items ("Potion" +1) Cycle through known actions using the HUD Each object is assigned a default action with a specific button as shortcut You may also easily combine items from your inventory with objects Known issues Uses no less than 7 buttons. Better use a joypad if you have one, or at least redefine controls using F1 Controls C (keyboard ENTER or SPACE) - Use default action on object B (keyboard X or ESC) - Use selected action on object A (keyboard W) - Use item/Combine item with object L/R (keyboard A/Z) - Cycle through available actions L+R (keyboard A+Z) - Manually enter new action keyword Y/Z (keyboard S/D) - Cycle through items Screenshots Download See my blog entry. 1 Jon Bon reacted to this Share this post Link to post Share on other sites