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By troyr
hello, I came to ask a way or script to center the texts without having to use spaces to center them
I was for a while looking for a script or something to help me focus the texts in rpg maker vx ace, without success
So I come to ask directly if anyone has any way to focus the texts, thank you very much. :)
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By Polraudio
Im wondering if anyone could spare some time to make me a neat script. It doesnt have to be private just for me but for everyone to enjoy and use :D
This script needs 2 parts.
Part 1: I need a private item storage script that will allow a person to store things like they would in real life and be able to have multiple containers. EX: a pot will be able to store lets say 5 items and a chest will be able to store 25 items but those storage containers are not shared.
If i put items in the pot they wont show up in the chest when i open them and vice versa.
Syntax EX: $scene = Scene_Storage[num, size].new
num = the storage id. EX: 1 would be the pot, 2 would be the chest,3 would be whatever, etc....
size = how many items can fit in the container
Full syntax in use: $scene = Scene_Storage[1, 5].new
That would mean when the callscript is used it will open container #1 with whatever items the player put in them and the player can put a max of 5 items in it.
Part 2: Part 2 might be a little tricky. It needs to be the same as the top one but every item put in these containers is shared across save files.
EX: Save 1 puts potions in container 1. When save 2, 3, or 4 access that same container on their save the potions will be in there. when they take the potions out it will no longer be in there for other saves. This is shared storage.
Syntax EX: $scene = Scene_SharedStorage[num, size].new
Finally the reason for this. The reason for this is because my game is going to be random loot heavy and you will have an item limit so you cant carry 10000lbs worth stuff like other games.
The reason for sharing between saves is simple. If you find a rare item and want to give it to a friend on another save file you have the ability to. You dont want to be an assassin and have a weapon you cant use. just give it to another save then :D.
If you need more info please feel free to ask :D.
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By Bob423
so here are my problems.
1. the offset of "lvl. 2" or whatever level you are, is messed up. changing the offset in the main menu screws it up a whole lot more everywhere else.
2. in the items and skills menus, i want the part where you chose what character to use stuff on, to be always visible at the bottom, and for the menu to scroll when i press the left and right arrow keys, instead of the up and down like it is now.
3. the status screen is messy, i need each character to have their own window, and for everything to be moved around so it all fits correctly. also, the name of the character shouldn't be under the character's face.
4. the equipment screen isn't updated until you exit. e.i if you have a wooden sword equipped, but change to an iron sword, it will still say wooden sword until you exit the menu. i also want the part that says what is equipped to say "weapon: sword" or something instead of just "sword"
how do you change a screen to show the map as a background instead of the annoying black background? i want to do that for the shop
here are the scripts
so yea, that's it.
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By avarisclari
Is there a simple way to create a script for a cutscene that requires you to have all items in your inventory like id's 001-010 for example?
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By BiddyAuthor
So I've been hearing about a script for xp. It is supposed enable XP to use VX sprites without editing. I was wondering if anyone had any idea what the script was? I have famitsu sprites that I want to use and for my game and I would rather use the script than edit it. :)
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