Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
dolarmak

Two quick requests

Recommended Posts

My first Request is something I asked for before but I have a better way to ask it.

 

Is there a way to change the 'show choices' command to have more than 4 choices? Ideally i want 16 or even 24 one word options.

 

 

my second request revolves around pokemon essentials. When you go to the menu select to save or check your trainer card, does any one know how to insert a picture beside that? I'd also like to peroidically change the picture displayed.

 

thanks

Share this post


Link to post
Share on other sites
Is there a way to change the 'show choices' command to have more than 4 choices? Ideally i want 16 or even 24 one word options.

Technically speaking, it's possible, but how are you going to handle that in the project editor? When inserting a Show Choices command, the GUI does not allow for more than 4 choices, even if the script that processes those choices could handle more. And besides, what do you want this for?

Share this post


Link to post
Share on other sites

when the player talks to any one i want them to have conversation topics. Each person the player talks to will say different things depending on the topic. Through out the game they will gain new topics based on the stories progression.

 

But the show choices command is big and only have 4 choices. I don't want the player to keep clicking the 4th option to scroll down 2 or 3 topics at a time, i just want them all listed out, or atleast a scroll box that holds all the options.

Edited by dolarmak

Share this post


Link to post
Share on other sites

Well the, you're a luck guy, because i have exactly what you're asking for in store here. You still have only four choices, while prompted with keywords to ask for, you can cycle through them using L and R.

Share this post


Link to post
Share on other sites

Boo, unfortunatly it doesn't work with the pokemon essentials pack...

 

I had to re-add the Window_Base, Window_Selectable and Window_Message scripts just to get the game to open again, and now i get an error message when I tried to use the script. I just copied the librarian to test the script.

 

Script 'Interpreter' line 276: RuntimeError occured.
Script error within een 33, map 25 (Test Map 2):
ExceptionL NoMethodError
Message: Section150:31:in 'lookup_keyword'undefined method 'each' for nil:NilClass

***Full script:
lookup_keyword(:place)
Interpreter:243:in 'pbExecuteScript'
 Methods:30:in 'each'
 Methods:30:in 'lookup_keyword'
(eval):1:in 'pbExecuteScript'
Interpreter:243:in 'eval'
Interpreter:1593:in 'command_355'
Interpreter:494:in 'execute_command'
Interpreter:193:in 'update'
Interpreter:106:in 'loop'

Edited by dolarmak

Share this post


Link to post
Share on other sites

I think you're merely misusing my script, or didn't install it properly. The method which raised the error works only with variables which are exclusive to itself, there's no reason why using another script along with it would make it crash.

Share this post


Link to post
Share on other sites

Lol you didn't see what they did for the pokemon script did you? All the orignal scripts for the game were modified or deleted and remade.But I'll try reinstalling it and try again.

Share this post


Link to post
Share on other sites

That's my point. The part of my Keywords system that raised the error you got is completely independant from RMXP's default engine, you could remove it completely and put anything in its place, it would make no difference. That's why I'm saying it can't possibly be a compatibility issue.

Share this post


Link to post
Share on other sites

I re-installed the script 2 times, once on the pokemon essentials pack which again didn't work, and on a new project just to see if i was doing it right. Clearly I am doing this wrong. So I'll tell you step by step what I did and maybe you can tell me my flaw?

 

1) I copied all the script files to the new game

Introduction

MP Common

MP Keywords

Constants

Methods

Window_Message

Window_TopicEdit

Scene_Topic

Various

 

2) I copied over the 'Librarian' character event from the map to my test map

3) I copied over the 'Default Answers' from the Common Events to the test game.

 

when I try to run the game and talk to the librarian I get the popup with the Ask about menu: Blank, Library and Librarian.

If i chose either library or librarian i get the correct responces, but when i try to insert my own answer i get an error message saying

 

Script ' Scene_topic' line 18:NoMethodError occured.
super: no superclass method 'update'

 

Now I didn't delete anything from within the files, just straight copy paste. And when i look in the script for Scene_topic it is the same as in the orignal files. Now the orignal works fine still, but nothing copied over is working.

 

any clues? Did i miss a part or file that was necessary?

Edited by dolarmak

Share this post


Link to post
Share on other sites

Never mind i found the problem. I was missing a script file, Scene_Base. Its not an orignal file cause when i made a new game it's not listed.

 

I'll see if that fixes the problem with the pokemon Essentials.

Share this post


Link to post
Share on other sites

I guess the pokemon essentials pack is just too heavily modified for the script to work with it. upon starting the game up i get runtime errors and scrpt errors cause they are conflicting. Oh well, I still love the script and might use it in another game i'm thinking of.

Share this post


Link to post
Share on other sites

No, it gives me an error as soon as I start up the game. Oh well looks like i need a new solution for that project.

Share this post


Link to post
Share on other sites

Then the guys who made that stuff clearly bungled. Where can I download their source code?

Share this post


Link to post
Share on other sites

Oh, my goodness.

 

So, you're right, they've rewritten pretty much everything. Actually, they've kept so little from the original RMXP that it just feels stupid of them not to have written their own engine. As I understand it, this Pokémon stuff is pretty much incompatible with any other script out there, be it mine or not. Soooo the choice is up to you, you just have to know that using it will prevent you from adding any other code feature, unless it is written scpecifically for it (which means the scripter has to know all about its unique architecture beforehand). Wish you the best luck (I think you're gonna need some of it).

Share this post


Link to post
Share on other sites

Told you lol

 

Anyway I found a way around it. one of the kind scripters of the pokemon essentials pack explained that they did infact add a multiple choice option, where you can put as many choices as needed. Aparently they prophetically knew i'd need it and made it before, it just wasn't advertised as a main function.

eitherway this problem is solved for me.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...