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By DoubleX
Purpose
Lets you run some codes set by your notetags on some important state timings
Introduction
* 1. This plugin lets you use notetags to set what happens when an * action's just executed, and different cases like miss, evade, counter * attack, magic reflection, critical hit, normal execution, substitute, * right before starting to execute actions, and right after finished * executing the actions, can have different notetags * 2. You're expected to write JavaScript codes directly, as there are so * much possibilities that most of them are just impossible to be * covered by this plugin itself, so this plugin just lets you write * JavaScript codes that are executed on some important timings
Video
Games using this plugin
None so far
Parameters
Notetags
Script Calls
Plugin Commands
Prerequisites
Plugins:
1. DoubleX RMMZ Enhanced Codebase
Abilities:
1. Some RMMV plugin development proficiency
(Basic knowledge on what RMMV plugin development does in general with several easy, simple and small plugins written without nontrivial bugs up to 1000 LoC scale but still being inexperienced)
Terms Of Use
Instructions
Contributors
Changelog
Download Link
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By troyr
hello, I came to ask a way or script to center the texts without having to use spaces to center them
I was for a while looking for a script or something to help me focus the texts in rpg maker vx ace, without success
So I come to ask directly if anyone has any way to focus the texts, thank you very much. :)
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By Polraudio
Im wondering if anyone could spare some time to make me a neat script. It doesnt have to be private just for me but for everyone to enjoy and use :D
This script needs 2 parts.
Part 1: I need a private item storage script that will allow a person to store things like they would in real life and be able to have multiple containers. EX: a pot will be able to store lets say 5 items and a chest will be able to store 25 items but those storage containers are not shared.
If i put items in the pot they wont show up in the chest when i open them and vice versa.
Syntax EX: $scene = Scene_Storage[num, size].new
num = the storage id. EX: 1 would be the pot, 2 would be the chest,3 would be whatever, etc....
size = how many items can fit in the container
Full syntax in use: $scene = Scene_Storage[1, 5].new
That would mean when the callscript is used it will open container #1 with whatever items the player put in them and the player can put a max of 5 items in it.
Part 2: Part 2 might be a little tricky. It needs to be the same as the top one but every item put in these containers is shared across save files.
EX: Save 1 puts potions in container 1. When save 2, 3, or 4 access that same container on their save the potions will be in there. when they take the potions out it will no longer be in there for other saves. This is shared storage.
Syntax EX: $scene = Scene_SharedStorage[num, size].new
Finally the reason for this. The reason for this is because my game is going to be random loot heavy and you will have an item limit so you cant carry 10000lbs worth stuff like other games.
The reason for sharing between saves is simple. If you find a rare item and want to give it to a friend on another save file you have the ability to. You dont want to be an assassin and have a weapon you cant use. just give it to another save then :D.
If you need more info please feel free to ask :D.
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By theneonheart
I'm looking for help figuring out how to change Ryex's custom menu script to use custom background images for each of the menus. I think this is built into the script, but I am not the greatest at figuring out what to change to get scripts to do what I want them to do.
If you know this script and can help me out I'd appreciate it.
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By BiddyAuthor
So I've been hearing about a script for xp. It is supposed enable XP to use VX sprites without editing. I was wondering if anyone had any idea what the script was? I have famitsu sprites that I want to use and for my game and I would rather use the script than edit it. :)
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