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Revelations: The Demon Slayer

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Title: Revelations: The Demon Slayer

Original Creator: Atlus 1999 [ENG]

draboy0007boxart_160w.jpg

Maker: RPG Maker VX ACE

Creator: Anthony "Bigace360" Clark

Project Start: October 1, 2011

Team: Solo

Other Projects: Warriorz Episode I: Legacy of the Prophecy Code

Release Status: TBA


Revelations: The Demon Slayer (or Megami Tensei Gaiden: Last Bible) is an RPG by Atlus, release in September 1999 for Gameboy and Gameboy Color in North America. It's the first color RPG for Gameboy Color released in North America. It follows the Pokemon trend by giving you the option to negotiate with enemy monsters in an attempt to convince them to join your battle party. Revelations already came out in Japan a couple years ago for the original Gameboy, titled as Last Bible.


 

Story

Long before human beings existed... telepathy, teleportation, telekinesis... power that only Gods could harness... Gods named this power Gaia. Set in medieval times on the fifth planet of a faraway solar system, Revelations: The Demon Slayer tells the story of a race of people who are able to wield the mysterious power of Gaia. Protected by a magical orb that maintains peace and order, these people live in happiness until the ever-present forces of evil attempted to use the power of Gaia. The story begins with El, the hero, finishing up his training as a Gaia warrior. Soon after, he is unexpectedly given the quest to defeat the evil that threatens the whole world. Only two other humans and any monster he chooses will fight by his side.

 

Battle System

The battles in Revelations: The Demon Slayer and Last Bible II are the typical text-based style. You can get up to 100 monsters and convince them to join your battle party. You can elect to try to negotiate with enemies rather than fight them. The monsters actually join your party. As you collect more monsters, you'll be able to merge them together into even stronger monsters. In addition to aiding your characters in the game, these monsters can be pit against a friend's team in the Pokémon-style Game Link mode. There aren't really too many spells but at least they are some. They consist of the usual Fire, Ice, Sleep, defense boosting, attack boosting, etc.

 

Characters

revelation01.gifEl.jpgEl-1.gifName: El

Description: El is the main character you start out with in the game. He's the best at using weapons. He learns the most powerful attack spells. You decide whether you want him to focus more on physical strength or magic power. If you want the game to go by fast then have him focus on physical strength. If you want more of a challenge then have him focus on magic power.

 

revelation02.gifKishe.jpgKishe-1.gif Name: Kishe

Description: You first find Kishe very sick. Once you give him Medicine, he joins your party. He's the soso character of the game. He's soso at using weapons and soso with his magic. Kishe is the one that knows the awesome Combine spell that allows you to combine monsters. Every other spell he learns isn't too useful.

 

revelation03.gifUranus.jpgUranus-1.gifName: Uranus

Description: You rescue Uranus from the Zord monsters that abducted her. She joins you when you return to her hometown. She's fast but does poorly with weapons. She learns a lot of very useful healing magic. She isn't capable of equipping that much. Her healing magic is the only thing that makes her useful. You will heavily rely on her "Heal All" and "Revive" spells.

 

Screenshots

Overworld

 

reyvgm_revelationsover.gifOverworld.png

 

 

 

Underworld

 

reyvgm_revelationsunder.gifUnderworld.png

 

 

 

 

[table=Credits]

 

Creative Director:

Anthony "BigACE" Clark

 

Lead Designer:

Anthony "BigACE" Clark

 

Writer:

ATLUS

 

System Engineering:

Enterbrain - RMVXA

 

Mapping:

Anthony "BigACE" Clark

 

Animation:

Anthony "BigACE" Clark

 

Graphics:

Anthony "BigACE" Clark

Jon Bon & Nee Millon Main character Graphics

Various Artists (I'll get back to ya'll on that)

Revelations: The Demon Slayer Original Graphics

 

Scripting:

Anthony "Bigace" Clark,

 

Sound Design & Music:

Rpg maker VXACE original Music & Sounds

Revelations: The Demon Slayer Music

 

Beta Testers:

N/A

 

Special Thanks to:

Atlus - For original game back in 1999

 

 

 

Edited by bigace

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393 frame Gif, thats epic. Looks really good man, I love classics, I never got to play this but seems like I would have enjoyed it. I will definitely do my best to make those sprites for you (replied to your other post).

 

Great job again on the Gif, I look forward to this game!

-Cheers!

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393 frame Gif, thats epic. Looks really good man, I love classics, I never got to play this but seems like I would have enjoyed it. I will definitely do my best to make those sprites for you (replied to your other post).

 

Great job again on the Gif, I look forward to this game!

-Cheers!

I don't know about your PC, but mines is lagging the hell out of that Gif. Anyways thanks, the problem was converting it from a avi to gif. All the programs require you to buy them to get the activation waterprint off of them. Thank god photoshop could do it.

 

My cousin introduced me to this game, while I was sitting there playing pokemon gold, she was playing this. I had the gameshark and cheated first timesweatdrop.gif (Took a whole day). Then the second time I played through seriously and I loved it.alright.gif

 

Anyways, Repling to other thread.

Edited by bigace

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I don't know about your PC, but mines is lagging the hell out of that Gif. Anyways thanks, the problem was converting it from a avi to gif. All the programs require you to buy them to get the activation waterprint off of them. Thank god photoshop could do it.

 

My cousin introduced me to this game, while I was sitting there playing pokemon gold, she was playing this. I had the gameshark and cheated first timesweatdrop.gif (Took a whole day). Then the second time I played through seriously and I loved it.alright.gif

 

Anyways, Repling to other thread.

 

Nice. Wow cheated and then played through, that's impressive. I don't know if I could keep interest in an rpg if I cheated first, it must be awesome. The Gif plays totally fine on my crap computer, so I think it's probably good to go on most comps. Checking other thread now.

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Update: (okay this is whats happened so far)

  • Finally finished three towns and a small oasis cave, but need a interior clinic tileset for one of the buildings in the 3rd town to complete it.
  • Menu system is about 50% complete, some of this stuff is confusing as they moved shit around from the XP/VX source code. I should have a video of the menu before the end of the month (no promis though).
  • Aarowaim from rpgmakervxace.com said he'll help with the CBS text-system. However he's having internet problems so we'll see how far this goes.

Any other feed back from the rest of ya'll would be cool. Remake or not, you guys have to have something talk about.

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Okay thanks to Nee Millon and Jon Bon, the three main characters graphics have been completed.

El: by Nee Millon

El-1.gif

Uranus: by Jon Bon

Uranus-1.gif

Kishe: by Jon Bon

Kishe-1.gif

Edited by bigace

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Notice:

This game will be on Hiatus until I can figure out how RGSS3 works and finish the menu system for Warriors Episode I. Plus the trial on RMVXA ran out on my PC, so I'll be moving to my laptop when I at least do the former.

 

Update:

All city and cave maps and events, except the Zord Castle, on the first continent have been completed. Will continue working on the rest. There's a lot of city and dungeon maps so this will postpone as well until I've finished my RGSS3 studies.

Edited by bigace

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Nice work with what your doing i love Megami Tensei games so will be keeping an eye on this as would love to play it keep up the good work :D

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Thank you very muchsmile.png , I'm on a small hiatus right now as I'm trying get a video for my RMXP games menu. So I should be back to working on this game at the end of June or July.

Edited by bigace

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duuuude! you've got to finish this! it was an awesome game with an undressing gimmick. I'd be glad to beta for you when you're ready!

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