Faellin 1 Report post Posted March 28, 2012 Trying to figure out how to make a certain spell that basicly makes the user more powerful for a few turns but when it wears off it prevents you from using it the rest of the battle. any ideas on how to set this up? Share this post Link to post Share on other sites
Jon Bon 43 Report post Posted March 29, 2012 I can definitely think of a few ways to do this with events, but with different results. Did you want the skill to be; gone from there list entirely, faded out, still there but fail if used a second time. Depending on which result you want is on what method I can suggest. Let me know what you think, or if you need further clarification. Share this post Link to post Share on other sites
Faellin 1 Report post Posted March 29, 2012 the idea was the ability is supposed to be faded out if you try to use it more then once. Share this post Link to post Share on other sites
Jon Bon 43 Report post Posted March 29, 2012 The one way I can think of to achieve this is as follows. Setup 1. Create two skills of the same name and memorize their Skill ID number, or name them something slightly different. For the purpose of this explanation I will name the skill 'Supercharge', since there are two skills I will call them 'Supercharge A' and Supercharge B', I did the same when making this, you can always remove the A and B later so they appear to be the same power. 2. The first skill (supercharge A) should be setup exactly how you want it to work but it must be set on the occasion: 'Only in Battle'. 3. The second skill (supercharge B) is a 'dummy skill', the only thing you need to put on this is a description, something like 'Depleted skill' and set the occasion to 'Never'. 4. Create a common event with two commands -'Change Skill':add the second/dummy skill (supercharge B) -'Change Skill':remove the first/real skill (supercharge A) 5. Add the common event to the first/real skill (supercharge A). 6. In the 'troops' tab of the database, in the 'Battle Event' section, create a conditional branch that states if the character who knows the second/dummy skill (supercharge B), to then remove it (Supercharge B) and then add the first/real (supercharge A). Change the condition of the 'Battle Event' to 'Turn 0'. 7.This skill will now work, but only for that troop, you will need to copy and paste that battle event section into each troop in your game so the skill works correctly. You will also need to make a unique; Common Event, First Skill, Troop Battle Event conditional branch, for each character that wishes to use this skill or one like it. Explanation What this does is -Character uses skill and gains it's benefits -Skill is removed from character and replaced with a skill of same name that does not work (dummy skill) -At the beginning of each battle the dummy skill is removed and the real skill is added to be used again. This effectively makes the skill one time use. I hope this is what you were looking for. I am sure there has to be other ways to achieve this, but I tested it and this worked perfectly. If you need further explanation or pictures to help you understand what to do, let me know. If anyone else has a better suggestion on how to achieve this please post it, as better is always better. Share this post Link to post Share on other sites