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Hi all! I've just wandering, How could I make the Actor class name Appear on the Menu Screen?

 

BTW: Im using Juan's Custom Menu Script.

 

 

 

Thank You For JonBon for teaching Me how to post a New Topic. :D Sorry! Im a NooB !

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Thank You For JonBon for teaching Me how to post a New Topic. biggrin.png Sorry! Im a NooB !

You're welcome, no problem at all. I have one more piece of advice for you.

 

When you ask help for a script problem it is best to add the script too into spoiler tags

[spoiler]
script goes between spoiler tags
[/spoiler]

 

 

 

script would go here

 

 

 

That way people can read your script and maybe even test it to find out how to best help you. Add the script you are using and someone is likely to help you, sounds like it's hopefully an easy fix.

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You're welcome, no problem at all. I have one more piece of advice for you.

 

When you ask help for a script problem it is best to add the script too into spoiler tags

[spoiler]
script goes between spoiler tags
[/spoiler]

 

 

 

script would go here

 

 

 

That way people can read your script and maybe even test it to find out how to best help you. Add the script you are using and someone is likely to help you, sounds like it's hopefully an easy fix.

You also forgot to say to post in the correct section as this is the Cafe for normal discussions and he's asking RGSS question.

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You also forgot to say to post in the correct section as this is the Cafe for normal discussions and he's asking RGSS question.

 

Good call, although I didn't forget, I didn't even notice, I never think to check that. Still trying to get in the habit of checking the date of the post before the most recent one.

 

Anyhow bigace is most definitely correct, this

http://www.rmxpunlimited.net/forums/forum/64-rpg-maker-xp/

is where you post questions and help needed for rmxp.

No need to repost, a mod will move this topic for you.

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You must find the Scene_Menu's refresh method. There should be a collection of such commands:

draw_actor_name(...)
draw_actor_level(...)
draw_actor_hp(...)
...

Each of them handles the display of a specific feature.

You should add a draw_actor_class command.

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