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Modifaction Request: Intergrate Balloon Message Script into Pokemon Essentials

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I am messing around with Pokemon Essentials, and I would like to use this custom message balloon script by Moonpearl into the system. I have no coding experience, so I have no idea what needs to be done, or if it is even possible. If someone could have a look at it, or tell me what needs to be done I would really appreciate it.

 

Pokemon Essentials - http://pokemonessentials.wikia.com/wiki/Pok%C3%A9mon_Essentials_Wiki

Balloon Messages - http://moonpearl-gm.blogspot.jp/2012/02/bubble-messages.html

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Well, this Pokémon Essentials stuff is the worst thing i've ever seen regarding compatibility. They've rewritten pretty much everything, and it's compatible with virtually nothing. Making any scripts of mine (or anybody else) able to work with it would mean rewriting Pokémon Essentials' scripts completely so that they're based on RMXP's default features. I strongly suggest dropping Pokémon Essentials and considering other starter kits instead.

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Well, this Pokémon Essentials stuff is the worst thing i've ever seen regarding compatibility. They've rewritten pretty much everything, and it's compatible with virtually nothing. Making any scripts of mine (or anybody else) able to work with it would mean rewriting Pokémon Essentials' scripts completely so that they're based on RMXP's default features. I strongly suggest dropping Pokémon Essentials and considering other starter kits instead.

 

What Moonpearl said, I have no clue what the hell there were trying to do. I have a better chance of just emulating a pokemon game then using that garbage. I mean don't get me wrong they clearly knew what they were doing when it came to scripting, but for compatiblity, no one has enough free time to actualy rewrite all that to work with any of our scripts. So you have two choices either learn RGSS and create scripts compatible with the Pokemon Essential or drop that starter kit and find one more user friendly with everyone elses scripts. Sorry.

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Thanks for the replies, I had a feeling it wouldn't be possible without years of work. How about something like this where the text box doesn't move but an arrow is displayed coming from the person speaking? It seems like something that can be intergrated into the system right?

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This is not a matter of how sophisticated the system is. After all, my Balloon Messages System's main part (namely the balloonskin compiler) has its own architecture and thus is completely independant, so it would just be a matter of "reconnecting" the message dsiplay to Pokémon Essentials. The thing is, for someone to modify Pokémon Essentials requires them to KNOW how things have been done there (since they have nothing to do with RMXP's standard architecure), which means studying those specific scripts for hours and hours before even being able to modify very superficial features. Plus, part of my motivation when writing a script is that I know it may be useful to other people than the requester (sorta killing two birds with one stone) - well then, in that case not only would it require tons of work, but it would benefit only to Pokémon Essentials users. So, no matter how simple an edit you request on Pokémon Essentials, it would require tons of work from any regular scripters and thus is very likely to be turned down. So, just as bigace said, if you're not considering learning Ruby yourself (and if you do, by the way, you'll probably find that Pokémon Essentials' scripts really suck), drop Pokémon Essentials because there's virtually no chance you find someone who's willing to help you on this.

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