Jesse66126 4 Report post Posted April 23, 2012 (edited) I've been meaning to post this for a while. This is only for XP, since VX and VX Ace come with a built in system. This part of my "Just use XP instead" movement. Step 1: Make two identical world maps. One is the "walk on land" world map", and the other is the "walk on water" world map. Step 2: Change one of the World Map's tile set for specifically ocean-movement. Meaning go under title sets and create a separate tile set where the player can ONLY move on water, the complete opposite of your "walk on land" world map. Step 3: Create several boats on your "walk-on-land" world map, and put them on points where you want the player to get into the water (ex. a Beach). The boat serves as a transfer point to your "walk-on-water map" then transform the character sprite into the boat sprite. Set up switches so that the boats never appear at the same time. Step 4: On your "walk on water" map, create events marking the location for where you want to be able to get back on land. The events should send the player to the same location on the "walk on land" world map. Step 5: Place events on your "walk-on-land" map for the places you want to visit. (ex, cites, towns, caves.) http://www.rmxpunlim...-tutorial-boat/ I included a tileset made by Inquisitor, and the boat sprite from VX Ace converted to XP. Alternate Link: http://www.4shared.c..._Tutorial.html? Edited April 24, 2012 by Jesse66126 1 Jas6666 reacted to this Share this post Link to post Share on other sites