KHftw 0 Report post Posted April 26, 2012 How do I make a skill that requires a preparation, like it can only be used after a different skill has already been used? Thank you. Share this post Link to post Share on other sites
0 Polraudio 122 Report post Posted April 26, 2012 depends how you want it to show. If you want it hidden you can do a common event on the skill that requires it. EX: When you cast cure it runs a common event that checks the players level to see if its the required level then if if the players the required level it learns the skill cure 2 so next time they go into skills cure 2 will be shown. Then you make it go away at the end of battle or when the player casts cure 2. Share this post Link to post Share on other sites
0 KHftw 0 Report post Posted April 27, 2012 thank you. Share this post Link to post Share on other sites
How do I make a skill that requires a preparation, like it can only be used after a different skill has already been used?
Thank you.
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