Bigace360 38 Report post Posted May 4, 2012 (edited) Module.RPG::BaseItem Author: Bigace360 Type: Module Class Introduction This script was designed to act as a parent class for Skills, Item, Weapon and Armor classes. This superclass is based off RMVX version of RPG::BaseItem class. Warning: This is a script for developers, not non-scripters. Script Module.RPG::BaseItem Compatibility This script shouldn't conflict with anything as all it does is place all the original RPG item class under the super class RPG::BaseItem. Credits and Thanks Bigace360, for the script RMVX/VXace, for there introduction to superclass Edited May 4, 2012 by bigace Share this post Link to post Share on other sites
ForeverZer0 44 Report post Posted May 5, 2012 Just to let you know, you don't need to redefine every class. This does the same thing: http://pastebin.com/Wt3e5Uq3 Share this post Link to post Share on other sites
Bigace360 38 Report post Posted May 5, 2012 (edited) Oh, you forgot RPG::Skill though, I change it in a few. Thanks Edit: Actually if you alias this you get errors in the Game Object classes. Edited May 5, 2012 by bigace Share this post Link to post Share on other sites
Moonpearl 32 Report post Posted May 5, 2012 What's the purpose of this script? Share this post Link to post Share on other sites
Bigace360 38 Report post Posted May 5, 2012 What's the purpose of this script? To be anything a scripter wants it to be? This script does nothing initially, it just does what VX does and gives RPG::Skill, Item, Weapon, and Armor a superbase and as you can see adds a couple new methods. Nothing else, sorry I was debating to myself if I should release it as most people would find this useless while a small few would probably find some type of use out of it. Share this post Link to post Share on other sites
Moonpearl 32 Report post Posted May 5, 2012 Well, you certainly had your own idea regarding a specific use for this script that was my question. Unless you wrote it out of mere boredom? Share this post Link to post Share on other sites
Bigace360 38 Report post Posted May 5, 2012 Well, you certainly had your own idea regarding a specific use for this script that was my question. Unless you wrote it out of mere boredom? Kind of both, I was rewritting my CMS for my game and instead of writting the same thing twice for RPG::Item and Skill, I could just do what VX does and give it a parent. Otherwise yes I was kind of bored . Share this post Link to post Share on other sites