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Bigace360

[RMXP] Module.RPG::BaseItem

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Module.RPG::BaseItem

Author: Bigace360

Type: Module Class

 


Introduction

This script was designed to act as a parent class for Skills, Item, Weapon and Armor classes. This superclass is based off RMVX version of RPG::BaseItem class. Warning: This is a script for developers, not non-scripters.

 


Script

Module.RPG::BaseItem

 


Compatibility

This script shouldn't conflict with anything as all it does is place all the original RPG item class under the super class RPG::BaseItem.

 


Credits and Thanks

  • Bigace360, for the script
  • RMVX/VXace, for there introduction to superclass

Edited by bigace

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Oh, you forgot RPG::Skill though, I change it in a few. Thanks

 

Edit: Actually if you alias this you get errors in the Game Object classes.

Edited by bigace

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What's the purpose of this script?

 

To be anything a scripter wants it to be? This script does nothing initially, it just does what VX does and gives RPG::Skill, Item, Weapon, and Armor a superbase and as you can see adds a couple new methods. Nothing else, sorry I was debating to myself if I should release it as most people would find this useless while a small few would probably find some type of use out of it.

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Well, you certainly had your own idea regarding a specific use for this script that was my question. Unless you wrote it out of mere boredom?

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Well, you certainly had your own idea regarding a specific use for this script that was my question. Unless you wrote it out of mere boredom?

Kind of both, I was rewritting my CMS for my game and instead of writting the same thing twice for RPG::Item and Skill, I could just do what VX does and give it a parent. Otherwise yes I was kind of bored tongue.png .

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