My current RMXP project uses really big sprite graphics and after playing the game for so long I will get an error message and the game will crash. This is the message:
Script
'sprite_character' line45:RGSS Error occurred
failed to create bitmap
The way it's looking to me is the game is getting overloaded by the graphics' size over time and crashing. So my question is is there any way to maybe clear the cache files for both sprite and picture graphics during gameplay to keep the game from crashing?
My current RMXP project uses really big sprite graphics and after playing the game for so long I will get an error message and the game will crash. This is the message:
Script
'sprite_character' line45:RGSS Error occurred
failed to create bitmap
The way it's looking to me is the game is getting overloaded by the graphics' size over time and crashing. So my question is is there any way to maybe clear the cache files for both sprite and picture graphics during gameplay to keep the game from crashing?
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