Bigace360 38 Report post Posted May 31, 2012 (edited) Author: Bigace360Type: Creator ToolsVerison: 1.32 Introduction [table=Future Updates] Fix Battle system bug Feature Interpreter Fix Draw Actor Face Gradient Draw Text Numeric Digit Grouping GUI Modifications TP Gauge New Methods: class Color New Methods: class Array New Methods: Module Graphics Screenshots InstructionTo install this script, open up your script editor and copy/paste this script to an open slot below Scene_Debug but above Main. Remember to save.Edit the settings in the module below as you see fit. Script Compatibility This script is made strictly for RPG Maker XP. There would be no need to add this to RPG Maker VX/VXace as majority of the features already exist. Due to the rewrite in most of these classes, this Engine should be above all other of my custom scripts and below Scene_Debug. For info on script order go here: http://bigaceworld.wordpress.com/tutorials/script-order/ Credits and Thanks Bigace360 ~ For creating the engineWarrior Core Engine XP by Bigace360 is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.Permissions beyond the scope of this license may be available at http://bigaceworld.w...m/terms-of-use/. Author's NotesAnd that’s all, EnjoyNote: DO NOT REPOST THIS ON ANY SITE, this is a RMUnlimited exclusive. Edited February 18, 2013 by bigace 1 Jon Bon reacted to this Share this post Link to post Share on other sites
kellessdee 48 Report post Posted June 1, 2012 Note: DO NOT REPOST THIS ON ANY SITE, this is a GDUnlimited exclusive. Hey bigace, I think someone posted this on RMXPU! ahaha.....er...sorry, I couldn't resist. Looks like a nice collection of additions to RMXP. I like the RMVX? icon style status ailments, RMXP's status ailment display always felt unnatural to me. Share this post Link to post Share on other sites
Bigace360 38 Report post Posted June 1, 2012 (edited) Hey bigace, I think someone posted this on RMXPU! ahaha.....er...sorry, I couldn't resist. Lol I didn't know what to choose RMXPU or GDU. However since were moving anyways, I choose the latter name. Looks like a nice collection of additions to RMXP. I like the RMVX? icon style status ailments, RMXP's status ailment display always felt unnatural to me. I tried adding some features that were added to newer systems, and yes thats a VX feature. The RMVXace status icons added extra features that were to confusing without extra exampination to add. Plus it uses new methods like each_with_index thats not in Ruby 1.8.3. So I didn't want to mess with that without learning more about Ruby. Edited June 1, 2012 by bigace Share this post Link to post Share on other sites
kellessdee 48 Report post Posted June 1, 2012 hahaha, that's okay; you are forgiven for making exclusive content for our site ;) And I guess I should take a look at RMVXAce's status ailment feature, now I'm curious. Plus it uses new methods like each_with_index thats not in Ruby 1.8.3. So I didn't want to mess with that without learning more about Ruby. actually, for future reference, each_with_index exists in Ruby 1.8.x; in case that method may be of use to you, in any future releases. Share this post Link to post Share on other sites
Bigace360 38 Report post Posted June 1, 2012 Oh, because it wasn't in the help file, and VX gave me an error when I tried seeing if I could use the same status icon feature in VX from VXace, is the reason I thought it didn't exist. I think RGSS just either didn't support it or I guess I typed it in wrong. Can't exactly remember what the error was as it was like 2 months ago. Share this post Link to post Share on other sites
Bob423 52 Report post Posted August 18, 2012 this script doesnt work with Blizz ABS. it makes it so the enemies go down to 0 HP, but don't die. it's weird Share this post Link to post Share on other sites
ForeverZer0 44 Report post Posted August 18, 2012 Slightly off-topic, and only because it nags me slightly for some strange reason, but how is this an "engine"? I liken it to the the topic Jon Bon made a while ago about using "alpha", "beta", etc. for versions, without actually knowing what the vocabulary really meant. This is by no means an engine, API, or framework. Its just extension methods to existing classes and a few addons that work with them. This by no means takes away from what it is. I think its a neat script, but it is a gross misrepresentation of what it actually is calling it an engine. I don't expect you to change the name for my sake, I am just ranting, but you should be aware of what the different vocabulary means, and in the future not just use names for the sake of sounding "advanced". Share this post Link to post Share on other sites
Bigace360 38 Report post Posted August 18, 2012 Slightly off-topic, and only because it nags me slightly for some strange reason, but how is this an "engine"? I liken it to the the topic Jon Bon made a while ago about using "alpha", "beta", etc. for versions, without actually knowing what the vocabulary really meant. This is by no means an engine, API, or framework. Its just extension methods to existing classes and a few addons that work with them. This by no means takes away from what it is. I think its a neat script, but it is a gross misrepresentation of what it actually is calling it an engine. I don't expect you to change the name for my sake, I am just ranting, but you should be aware of what the different vocabulary means, and in the future not just use names for the sake of sounding "advanced". Well I named it an engine because people on other RPG makers, RMVX & VXA, name there engines as well so what the heck, like Atoa and Yanfly. But you are right it doesn't sound look like an engine. this script doesnt work with Blizz ABS. it makes it so the enemies go down to 0 HP, but don't die. it's weird Probably has something to do with these three things on the list. â— Game_Battler â— Game_Actor â— Scene_Battle I'm not really working on compatibilities with other scripts as I'm still trying to fix error/bugs in my own, so It may take a while before I can get this to work with BlizzABS. I think I release this thing to eariler as I got another error during the battle scene that I should of cleared up before put it out. Sorry for the inconvience, I just want to get all the other stuff out of the way first before worrying about other people engines. Share this post Link to post Share on other sites
Bigace360 38 Report post Posted February 18, 2013 v 1.32 - < 02.08.2013 > â–¼ Added MP Death â–¼ Added One HP Revival after battle â–¼ Actors name can turn red if below a certain percentage now â–¼ Upgrade: Added 5 more colors to the Color class Share this post Link to post Share on other sites
Anirban 0 Report post Posted December 28, 2013 Um...Bigace...Worrior Core Xp script is messing with the standard shop system... i'm using the updated version from ur blog...but i'm getting this error when i am using a shop processing event.. Script 'Worrior Core' line 674: TypeError occurred. cannot convert Fixnum into String Share this post Link to post Share on other sites