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WarriorEngineHeader.png
Author: Bigace360
Type: Creator Tools
Verison: 1.32


Introduction
[table=Future Updates]

 

  • Fix Battle system bug

 




Feature
  • Interpreter Fix
  • Draw Actor Face
  • Gradient Draw Text
  • Numeric Digit Grouping
  • GUI Modifications
  • TP Gauge
  • New Methods: class Color
  • New Methods: class Array
  • New Methods: Module Graphics

Screenshots
WarriorEngineMenu.png


Instruction
To install this script, open up your script editor and copy/paste this script to an open slot below Scene_Debug but above Main. Remember to save.


Edit the settings in the module below as you see fit.

Script

 
DownloadBar.png

Compatibility
This script is made strictly for RPG Maker XP. There would be no need to add this to RPG Maker VX/VXace as majority of the features already exist. 

 

 

Due to the rewrite in most of these classes, this Engine should be above all other of my custom scripts and below Scene_Debug.
 
For info on script order go here:

Credits and Thanks
  • Bigace360 ~ For creating the engine

88x31.png
Warrior Core Engine XP by Bigace360 is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available at http://bigaceworld.w...m/terms-of-use/.

Author's Notes
And that’s all, Enjoy


Note: DO NOT REPOST THIS ON ANY SITE, this is a RMUnlimited exclusive.

Edited by bigace

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Note: DO NOT REPOST THIS ON ANY SITE, this is a GDUnlimited exclusive.

 

Hey bigace, I think someone posted this on RMXPU!

 

ahaha.....er...sorry, I couldn't resist.

 

Looks like a nice collection of additions to RMXP.

 

I like the RMVX? icon style status ailments, RMXP's status ailment display always felt unnatural to me.

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Hey bigace, I think someone posted this on RMXPU!

 

ahaha.....er...sorry, I couldn't resist.

Lol tongue.png I didn't know what to choose RMXPU or GDU. However since were moving anyways, I choose the latter name.

 

Looks like a nice collection of additions to RMXP.

 

I like the RMVX? icon style status ailments, RMXP's status ailment display always felt unnatural to me.

I tried adding some features that were added to newer systems, and yes thats a VX feature. The RMVXace status icons added extra features that were to confusing without extra exampination to add. Plus it uses new methods like each_with_index thats not in Ruby 1.8.3. So I didn't want to mess with that without learning more about Ruby.

Edited by bigace

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hahaha, that's okay; you are forgiven for making exclusive content for our site ;)

 

And I guess I should take a look at RMVXAce's status ailment feature, now I'm curious.

 

Plus it uses new methods like each_with_index thats not in Ruby 1.8.3. So I didn't want to mess with that without learning more about Ruby.

 

actually, for future reference, each_with_index exists in Ruby 1.8.x; in case that method may be of use to you, in any future releases.

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Oh, because it wasn't in the help file, and VX gave me an error when I tried seeing if I could use the same status icon feature in VX from VXace, is the reason I thought it didn't exist. I think RGSS just either didn't support it or I guess I typed it in wrong. Can't exactly remember what the error was as it was like 2 months ago.

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this script doesnt work with Blizz ABS. it makes it so the enemies go down to 0 HP, but don't die. it's weird

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Slightly off-topic, and only because it nags me slightly for some strange reason, but how is this an "engine"?

I liken it to the the topic Jon Bon made a while ago about using "alpha", "beta", etc. for versions, without actually knowing what the vocabulary really meant. This is by no means an engine, API, or framework. Its just extension methods to existing classes and a few addons that work with them.

 

This by no means takes away from what it is. I think its a neat script, but it is a gross misrepresentation of what it actually is calling it an engine. I don't expect you to change the name for my sake, I am just ranting, but you should be aware of what the different vocabulary means, and in the future not just use names for the sake of sounding "advanced".

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Slightly off-topic, and only because it nags me slightly for some strange reason, but how is this an "engine"?

I liken it to the the topic Jon Bon made a while ago about using "alpha", "beta", etc. for versions, without actually knowing what the vocabulary really meant. This is by no means an engine, API, or framework. Its just extension methods to existing classes and a few addons that work with them.

 

This by no means takes away from what it is. I think its a neat script, but it is a gross misrepresentation of what it actually is calling it an engine. I don't expect you to change the name for my sake, I am just ranting, but you should be aware of what the different vocabulary means, and in the future not just use names for the sake of sounding "advanced".

 

Well I named it an engine because people on other RPG makers, RMVX & VXA, name there engines as well so what the heck, like Atoa and Yanfly. But you are right it doesn't sound look like an engine.

 

this script doesnt work with Blizz ABS. it makes it so the enemies go down to 0 HP, but don't die. it's weird

 

Probably has something to do with these three things on the list.

â— Game_Battler

â— Game_Actor

â— Scene_Battle

I'm not really working on compatibilities with other scripts as I'm still trying to fix error/bugs in my own, so It may take a while before I can get this to work with BlizzABS. I think I release this thing to eariler as I got another error during the battle scene that I should of cleared up before put it out. Sorry for the inconvience, I just want to get all the other stuff out of the way first before worrying about other people engines.

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v 1.32 - < 02.08.2013 >

â–¼ Added MP Death

â–¼ Added One HP Revival after battle

â–¼ Actors name can turn red if below a certain percentage now

â–¼ Upgrade: Added 5 more colors to the Color class

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Um...Bigace...Worrior Core Xp script is messing with the standard shop system...

i'm using the updated version from ur blog...but i'm getting this error when i am using a shop processing event..

 

Script 'Worrior Core' line 674: TypeError occurred.

cannot convert Fixnum into String

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