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forcebreaker

parallel process

Question

Can someone please give me a breaf exsplaination of what parallel process is? I know its used in events.....but how is it used? Just anybody whos used it alot. Thank you.

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Setting an event to parallel process, means that the event will continuously execute (like autostart), except it will NOT interrupt any other events, etc.

 

So, it runs (or is "processed") in "parallel" (at the same time) as everything else.

 

Hope this clears that up.

 

EDIT: I am pretty sure this topic belongs in RPG Maker VX Ace Support forums. http://www.rmxpunlimited.net/forums/forum/197-rpg-maker-vx-ace-support/

 

Moved.

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  1. Second time you put your thread in the wrong section.
  2. To answer your question:

The event runs at regular intervals as long as it is present. Parallel process has different properties than normal process; because it's specially configured to run parallel to other events running at the same time, using them requires some caution.

 

Edit: Damnit kell, stop posting before me.tongue.png

Edited by bigace

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hehehe too quick! (I don't have much of a life xD)

 

Besides, 2 explanations are better--helps show several ways to think about a concept.

 

Well that's my theory, and I'm sticking to it :)

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Oh ya Kell, even though you've done already, I don't see the copy/paste thread under moderation tools just:

Unlock

Pin

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move

merge

delete

Approve

Set Invisible (Unapproved)

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1. A thousand pardons, i promise in the future i wont post in the wrong place again.

 

2. Thanks to you both, your exsplainations helped me understand these processes better. But, do they continue to process throughout the game, or can you stop them? Would you use these for cut seens? Could you maybe give me an example of how you would use one?

Edited by forcebreaker

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1. A thousand pardons, i promise in the future i wont post in the wrong place again.

 

2. Thanks to you both, your exsplainations helped me understand these processes better. But, do they continue to process throughout the game, or can you stop them? Would you use these for cut seens? Could you maybe give me an example of how you would use one?

 

Yes they can be stopped like a Autorun and No you wouldn't use them for cutscenes, thats what Autorun is for.

 

An example of how to use an autorun event would be to change the weather immediately as the player enters the area.

An autorun would freeze the game until you state other wise in an event

Parellel Process would run the weather in the backround, allowing you to continue controlling the game.

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Ahhhhhhhh, gotcha. Parallel Processes for things like weather effects, not autorun. Thanks yall.

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