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Broken Messiah

[RMVX]Sanctuary: Innermost Feelings

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title.jpg?w=584
 
Foreword
Thank you for thanking interest in Sanctuary: Innermost Feelings, it is the result of several months of work and school neglect. It has went through a multitude of redesigns and it is our belief that the current version is the peak of our ability. Working on Innermost Feelings has increased dramatically our aptitude at designing a game. If the person reading this is a fellow Game Designer or one who uses creativity, then we have some advice which might prove beneficial,†If when you test it hundreds of times and constantly critique every moment for faults and you still find it enjoyable to play, then you have made a game that is truly fun.†If you have work that was involved in making this and did not receive credit or would like to contact us, our contact information is at the end of the manual. We hope you enjoy playing Sanctuary: Innermost Feelings and much as we did creating it.
 
 
-Broken Messiah
Lead Game Designer
 
 
Download Demo
http://www.mediafire.com/?6w8gucim51l7l1a

Introduction

 

 

The world is by is divided between 3 separate nations, Seraphim, Constanel, and Stransfell Union. Although all three nations are vastly different from each other, each kept to their respective boundaries and peace was kept. However Stransfell Union was a nation built on bloodshed and war. Its entire population was either enlisted in the military or training to be enlisted. Unrest grew as the largest army ever known had no use, and looking for an outlet found one.

Stransfell invaded Constanel en masse with its entire force looking for nothing more the destruction of the weak and inferior. With over 6 million soldiers invading Constanel, the effect of such a mass movement could be felt like earthquake tremor in Constanels capital.

 

Defending themselves with the Biomechanical army it prized, it was only able to slow the rapid assault brought by the blood thirsty and fearless Stransfell Union. It was not enough as the mechanical warriors were slow to produce and the pilots to operate them were inexperienced with non mechanical combat.

No matter how many thousands of Stransfell perished, they never surrendered, fighting to the last, and attacking with a full force soon after. It a matter of weeks, Constanel was on its knees as Stransfell began a final assault on its capital-the only city not destroyed by Stransfell yet.

Seraphim, seeing that its estranged ally Constanel would be decimated by the evil Stransfell, used a lost form of magic that was given to them by Goddess Shi. No one knows what kind of magic it was or what it did, but Stransfell Union and Constanel forces were enveloped in flames and perished. Afterwards, the world was united under the only super power left – Seraphim.

 

The Goddess Shi did not gift Seraphim with this magic for destruction intensions as was shocked at how they used it. Promising never to allow such desolation by her hands again, she divided her spirit into the seven entities representing the various elements that contribute to life and the afterlife: The Sun, The Moon, Nature, Wind, Water, Time, and Fire. The Fire Goddess offspring, believing that it was her fault that the incident occurred, relinquished her godly powers and immortality to live in the mortal world she had scorched. Shi continued to exist as the collective consciousness of the seven goddesses, and as a result the Fire Goddess, although mortal would continuously reincarnate as long as the other goddesses existed. Eventually the effects of the war were lost with the flow of time, and the existence of Shi began to fade from memory as the world embraced the Six Goddesses.

 

However, even if the war is a faded memory, it never died. The souls of both the Constanel and Stransfell Union numbered over 9000. These souls refused to enter the realm of Lilium, the Goddess of Time and the Neverrealm, offspring to Shi. Their united despair and will lead to the creation of a leader for them-Sorrow. Sorrow was the vessel of all 9000 souls, but 2 were his dominant souls that controlled the other souls. Sorrow led his souls into Void, a realm that lies between the world of the living and the afterlife. Centuries later, Sorrow plans to resurrect his army of souls and to destroy the descendants of Seraphim-the modern world.

 

 



Plot(Not updated)

In the poor side of Avangelist lives Horo Schiffer. Tired of watching as his parents work endlessly he desires to break through the economic barrier by slaying a dragon; a feat that would instantly make them vastly wealthy. Enlisting the help of his childhood friend Theo, they strive at this impossible goal and die time after time.
When both of them reach their final life, they make one last attempt, with the aid of Yukino, a Mana User that they help. When they reach the dragon Igneel’s stronghold, they find it about to devour a unconscious female. Rushing to her aid they fight the great beast as it envelopes them in flames, Despite all odds, amazing teamwork and a desire to protect, they manage to kill Igneel.
When the girl awakes, she has no recollection of her purpose for being there and thanks the trio before running into Igneel’s treasure room. When they see her disappointed over not finding something, they question her about the matter. However before she answers, the nameless girl disappears from sight.
After collecting what valuables they could carry they leave only to find the girl yet again unconscious at the entrance, After taking her to the hospital and leaving Yukino to wait for her, Once the girl reawakens, she says her name is Trish.Trish, Yukino, Theo and Horo are then visited by a Administrator Schniezel and he offers them admission into the PVP team Fenrir should they win a tournament that he is hosting.
While Horo and his team are gone to beat Igneel, his mother and father are evicted for failure to pay their rent, at which point they are sent to Purgatory, a kind of prison, when the government officials find mutinous papers among their possessions. After Horo defeats Igneel, a Administrative Meeting is held to deal with the fact that such a occurrence occurred. Believing foul play is involved, the members of Board agree on allowing the volunteering Schniezel to investigate…
In Purgatory, before Horo enters the tournament, Aerin Schiffer awakes to find him and Syndel Schiffer in a bizarre restrictive device. In the shadows, a man tells them that he knows of the Drake Curse, a curse that was put on the Schiffer family to turn them, over time, into dragons. When it revealed to Aerin that Horo has slay Igneel thus triggering the effect of the curse of him, he laments over what’s destined to become of him.
Elsewhere, a group of individuals plan to break through the limitations of the Sanctuary world by means of activating various fail safes to escape into the real world.
Elsewhere, a individual desiring to purge Sanctuary of all none Drake Cursed players enacts plans to create the greatest force in the game to wipe out all life so that it can begin again under Drake Users.
Elsewhere, the games itself incarnation begins to grow disgusted with the players of Sanctuary.



Controls
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Characters
 
 

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Horo Schiffer:
Son of Aerin and Syndel, tired of living in the poor District 3, he desires to slay a local dragon to become instantly rich. Horo and Theo have been friends ever since Theo’s entire family was murdered. He is also a major fan of PVP Tournaments and particularly Team Fenrir. Since he has lived in District 3 with few glimpses of the outside world besides books, he dreams of seeing the world.

theo.png?w=294&h=300

Theo Vanguard:
When he was younger, in a seemingly arbitrary act of extreme violence, the entire Vanguard family was killed by a PK(Player-Killer) Jagerjaques. Jagerjaques somehow managed to obtain a barrier that didn’t allow for entering or leaving the area. Theo witnessed the murders as he remained helpless. Ever since he met Horo, his desire for revenge has been calmed. However he vows that he would track down Jagerjaques. Theo prefers to hide his emotions and doesn’t like to rely on anyone. The Vanguards have strong military characteristics in their blood which seems to be why he is a natural at fighting.

yukino.png?w=584

Yukino Sincine:
Noble born into one of the most renown Magically skilled families in Vermillion, she could easily live a lavish life in luxury. However, when she saw the growing separation of social classes and how lower class Mages couldn’t hope to be accepted at the Maginstitude, she decided that she would work towards change for equality in the system. With a feud between the Sincine family and the Spire family followed her to Avangelist, she is aided by Horo and Theo. Being very potent in Mana, she excels at the various Disciplines but lacks in strength and defense. As she becomes more familiar with Theo, a feint relationship is developed that could blossom in something more.

trish.png?w=283&h=300

Trish Voltaire:
A member of the royal family in Duskmoon, she was the 3rd Princess in line to rule until her father, the King, divorced the Queen. Only the offspring of the Queen can inherit the throne, and the King desired that his only son, from another woman, be King. As a result, the Queen and her children were stripped of their titles. Living in the shadow of the new royal family, she wishes to reclaim her status and rid Duskmoon of the oppressive new kingdom. Trish, contrary to her status and upbringing, believes that life is more fun in the eyes of a commoner and as a result, she behaves in such a manner. Since Avangelist is bitter rivals with Duskmoon, the Voltaire family was reported to have died in a coup for power. Thus, no one knows that she is the 3rd Princess. She is skillful at providing support in battle. Horo, for reasons unknown, feels protective of her, despite his relative new relation with her.

 

 

Game World:

 

 

The world of old has long since been left to history. Several nations have developed since and prospered:
• Avangelist:
o Wide plains stretch across the land which most of the food in the world is produced. Avangelist, known as the land of Angels, has several Seraphim historic sites and is believed to be Seraphim’s homeland. Most of the civilians have little aptitude towards magic, despite the greatest school of magic being exclusively there. Avangelist and Vermillion are politically tied into the mutually owed Sutherland. Not wanting Vermillion to become more powerful than them, they invade Sutherland as well.
• Vermillion:
o Home to the greatest mana users ever to be born, the average newborn has more mana than that of a fully grown Sutherlian. With exceptions, the common belief among Vermillion citizens is that anyone not full born of Vermillion are of a lesser form of human, and particularly disagree with Avangelist’s claim to Seraphim’s homeland. They are the only nation in the world that institutes slave labor. Slavery exists along their controlled territory in Sutherland, and Sutherlian men are put to work in the harsh thick woodlands.
• Sutherland:
o A land once feared for their mastery of weapons and combat, Sutherland is now a shadow of its original self. Vermillion seeking to ‘reform’ the conflict driven people. Despite their best effort, Sutherland’s military was fractured and hard to organize. Knowing that eventually Vermillion would be able to make a strong enough push into its heartland, Sutherland quickly accepted the questionable aid of Avangelist. However their alliance turned out to be false as Avangelist was secretly sided with Vermillion, and the two militaries crushed the devastated nation in a little over a month. Sutherland was divided, and the government was replaced by a puppet institution. A group of individuals known as Darkevir has made it known that they intend to remove foreign influence- by any means required.
• Duskmoon:
o The Shen Gaoren Desert claims the lives of many unprepared travelers. The bloody brigands claim even more. Duskmoon took an isolationist approach to the war with Sutherland, and afterwards has a constant fear of Vermillion turning its attention to it, and many Avangelians who disagreed with Avangelists involvement also now have abandoned Duskmoon. However, it is unlikely that either nation will invade Duskmoon due to the vast inhabitable land, and little else to gain.
• Incidia:
o Not actually a nation and has no government, it is an isolated island for the worlds exiles, people who have committed crimes against humanity and nature. This prison has no cells, buildings or even guards. Escape is impossible due to magical barriers surrounding the island in a sphere. The prisoners due as they please, but away from society. Groups begin to form, and power is given to those who can claim it. However, as of late there have been thoughts of an escape plan…

 

 

Game Progression:

 

a. Sanctuary is a non-linear game created with games such as Oblivion in mind, where the player has the option of advancing the main quest line at their own leisure, or exploring and interacting with the world and its inhabits at will. Some aspects of the game will not accessible until certain stages of the main quest are done, and how the game tells the story will be altered based on actions-or the absence of actions of the player. The player’s party members all have quest lines that are directly relevant to them, and not related to the main quest line. These allow for deeper character development and variety. In the beginning of the game, the main quest line doesn’t actually start until the player gain the favor a goddess, which are gained through praying or offering a offer at their shrines or behaving in ways that reflect that Goddesses beliefs. Sanctuary also has at the end of the main quest, the option to continue the game or see the epilogue, which is reflective on the actions made during the game.

 

 

Various Factions:

 

a. The Military:
i. The countries around the world have militaries which may require assistance from time to time, and some can even be joined.
b. Darkevir:
i. Resistance group with the goal of removing all foreign affairs from Sutherland and the return to the original government. Joinable.
c. Project Reality:
i. A group of scientists and archeologists who desire to uncover various secrets of the world, such as the hidden kingdom of Aqualia. Joinable
d. Maginstitude:
i. Mystical home to the greatest magical minds this world has to offer; almost all of its student body is from Vermillion. Joinable
e. Water Elves “Water Maidensâ€:
i. Mysterious human species that resides in the kingdom of Aqualia, which has never been seen and is guarded by a Sentinel.

 

 

 

Credits
Graphics
Yanfly Kaduki Anonymous Ayene Mageker Mack IceDragonSzafki Mrbubblewand
Audio
Shoji Meguro God Eater Burst Persona 3 Persona 4 Elfen Lied Valkyria Chronicles
Programming
Yanfly IceDragon modern algebra BulletXt Woratana OriginalWij Star Cozziekuns Enterbrain GB Production
Thanks
EPIC© – Conor Kolstick Hack://Sign CoolText.com

Edited by Broken Messiah

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Thanks, my biggest concern now is whether or not Sanctuary:

  • Storyline flows logically
  • Difficulty is reasonable
  • The player isn't left wondering what to do next.

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Ok, to tackle your concerns.

 

Storyline Flow:

In my experience.. When I read the PVP sign in the woods at the beginning, I assumed all the NPCs on the map were enemes. So I was afraid to approach Theo (Not realizing that he was the guy looking for), and ended up dying 4 times by random battles before I talked to him. After that everything flew pretty well. But when they (Your party) wanted to go to the City, I don't remember them referring to it as Genesis, I only assumed I had to go there because it was the only place I hadn't yet gone to.

 

Difficulty:

This was the thing I felt needed the most work on. When I was in the woods at the beginning, I was getting killed off a fair amount. What bothers me more is you have some basic Slime enemies I can easily trample, then I turn around and battle an enemy party of 4. Game Over. The beginning should have a more consistent difficulty

 

I went to Liber pass and had to level grind a bit (Too early IMO). Since I enjoyed the battle system I soldiered on, normally I would have quit. When I got to the cavern and the party was forced to split up the enemies annoyed me. When I attempted to battle them I kept running into "Resist". Horo had only physical attacks so I had to keep escaping.

 

Back onto difficulty, my Yukino really had no troubles though. I boosted her Spirit by 6+ points and bought accomodating equipment and she burned through everything with Mazio. Every battle I ran into I really depended on her, Theo and Horo were just kind of there to keep her healthy and cheer her on.

I've played Persona 3 and 4, their Physical attack had Elements (Strike, Slash, and Pierce). It seems that all of your physical abilities only have one Element (I didn't test that theory to much though). Since I designated Horo to be a Physical Fighter, he was useless at least 40% of the time.

 

Overall. I felt the difficulty didn't accomodate the player at the beginning of the game, but I found a way to abuse the battle system and cut through everything. I even defeated Igneel in like.. Three turns.

 

Third Concern:

I never really found myself in a situation that a little exploring didn't help. You did good on this part, assuming that after you talk to that dude at the bar, there is nothing left to do in the Demo. I had no idea where to go.

 

Now, there are some things I would like to point out.

-It's annoying that my new party members never have any active skills already set, especially with Yukino boss fight.

-I ocassionally got nameless items after battles. You should check into that.

-Some of the grammar is messed up, it is more frequent during the experience screen when you characters do their battle chants.

-I found the Day and Night system annoying. It doesn't even make sense on some parts, like when Horo stayed with his mother, we left on our adventure at 1AM..

-Theo was kind of useless. He was good as a healer at first, but once I could assign that task to someone else, he just blended in the background. His highest stat is speed and there isn't really any significant use for that, besides the very rare occurence that he got to attack twice.

 

Anyway. That is all I can think of. It was a fun game and I like the concept.

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  • I never thought about how Theo would be looked at like that, lol.
  • Yes... I see now, I had Theo set to say,"District 1, I see." I'll correct that.
  • I'm using Yanfly Enemy Levels and Swap Monster scripts, so that the enemies that appear in a battle are random(though in this outdated demo, the beginning monsters are not applicable to this effect) and the enemies level up with the party. Did you know that you could return home and sleep in your bed and fully recover? I also agree that having less enemies in the early battles is a good idea.
  • You must have ran into a lot of the "Red Skulls". Their the only encounter in there that resists Psychical. I used the skills from Persona because I believe it makes the play be strategical with skills. I reccomend each player have a attack of every type.
  • I noticed after making the beginning that the early part of the game is really targeted towards Mana Users. However later in the game, elemental weapons will be available for the regular players. In fact, in the demo the Kurogane Dagger Lv.1 is available which has a 25% chance of casting Zio, while also having both Psychical and Electrical damage.
  • I was gonna use all the different types of Psychical(Slash, Pierce etc) but I didn't feel like going through the effort after designing all the skills. yawn.gif
  • I tried to design the game where if you're a smart player, it should be simple.
  • That dude is Administer Schniezel, and he offers you the chance to join the PVP team Fenrir, but to do that you have to win the Drake Games. I might had forgotten to include how to get there... you walk out the gate in Genesis(do not use the District Elevator as it is a purposedly annoying system of traveling in Avangelist) which at then you'll appear the Overworld. The Drake Games is the giant arena thing at the top left. You've missed a very significant part of the storyblush.png which I guess is my fault.
  • I fixed the Actors not having skills initially, but it isn't in this demo.
  • The nameless items were weapons that I later removed in the database. I'll fix that right away.
  • I want to remove the system myself, but too many important aspects of the game rely on time based events, so in the meantime until I find something better, it'll have to stay. Whats annoying about it, is there is supposed to be weather but it doesn't work right.
  • The fact that all the players can learn any skill and equip anything(for the most part)did make me realize that there was gonna be the characters that seemed largely useless. I'm not really sure how to alleviate that, the only real difference between them is that some elements do more or less damage to them. I'm certainly open to suggestions.

Did you find the Sacrifice command useful? I incorporated the idea from God Eater Burst. It revives a dead player by giving up half of the users current HP.

Thanks, this is the first time I've gotten a opinion of the game from anyone.

Edited by Broken Messiah

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I didn't know what it was. I was afraid to use it because it reminded me of an ability a Dark Knight used from FFX-2.

Perhaps you should give more instruction. I found that lacking.

And it is no problem. I'm just trying to help the community.

 

Anyways. I went ahead and booted up the game again and completed it with your instruction.

-I noticed that "Load" function has the wrong Index number it returns to, it highlights Save instead of Load.

-I'm sure you already knew, but the World Maps song is missing, the game kept telling me so. Also, I kept hearing an audio loop saying "Final Mission".

-I don't think Tori ever introduced herself. That said, having the sign up sheet outside of the building instead of next to Tori seems impractical.

-Why Team Genesis? I think you should use this as an opportunity to reveal more of Horo's and other party members character by suggestions they give.

-Using the Revolver gives me a "No Animation Message" which I'm sure you also know.

-I don't know if it was the Day or Night Script or what, but during the special Horo surprise in the Tournament, everything was dark. It was hard to enjoy the sequence. That said, the fact that the game froze afterwards also put a damper on the whole sequence. The reason may be relevant to Horo's -178 health by the end of the game.

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I'll address your responses in bullets to keep things in order:

  • I still haven't gotten around to writing a manual for it yet, but it is on the agenda
  • I know that the index is wrong but I can't find where to change the index
  • I wasn't aware of the missing BGM, however the "Mission Complete" is a sound that I setup to play if a sound is missing to prevent the game from ending from error.
  • That's a good idea, I'm in need of character dev for pretty much everyone
  • The revolver isn't in the game officially, however due to it being a outdated upload it's there. I want to upload a demo with current updates but my internet is far too slow and unreliable.
  • I'll be the first to admit that the ending scene sucks lol. Because I lack the cinematic talent that it would require I'm thinking about presenting in another way such as through several comic/manga esque pictures. I figured I'd get someone from DeviantArt to do it and pay for commission.
  • Horo with the negative health is a funny quirk about the Persona skills that I didn't think about. However since I plan to do the scene in pictures, I'm not concerned about it.
  • Sacrifice takes half of your current HP and revives a player with it. In the games current version there is a MP equivalent that allows you to share MP among teammates. I implemented these as a way to make the game less challenging and more strategical as Dare Meguro(a bystander at the Drake Games says)"Four mostly dead players may be superior to one fully alive player."

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Update:

I'm changed the beginning of the game(really the whole first half I guess) to make sense with the beginning.

  • There is now a class system taken entirely from Fire Emblem: Sacred Stone(mostly anyway)
  • Triangular Weapon Advantages whereas Sword -> Axe -> Lance -> Sword( Still working out some things)
  • Extended the amount of party members allowed to 5, for story purposes.
  • As a feature of the class system, certain classes can mount horses, pegasi and wyverns. This will give them superior mobility among other effects.

 

When I can I upload a current version of the game in its state as the demo is severely outdated. Remember, visit Fenrir Studios sometime to see more in-depth information as well as leave any comments, questions!

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Update from website

 

We Need Your Help

It donned on me(while I was playing Monster Hunter Freedom Unite) that Sanctuary: Innermost Feelings would naturally contain the stories of players and characters in the world in it as readable material. While we could conjure all these stories, I think it would be more interesting if we were given stories from people like you. So, if you enjoy writing we could certainly use your talents. Here are the guidelines:

  • Unlimited Amount of stories(Well, there is a limit, but its really high)
  • Limit 200 words, unless it is written in a sectional manner
  • We will also more than likely modify the story here and there to match the lore of the game, but we will ok this with you first.
  • Any names, locations, Proper Nouns are considered placeholders unless it can be incorporated into the story in a usable manner.

As of right now I have 17 stories which consists on diaries, historical content and legends.

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This is laundry list of small script mod that I could use help with, feel free to tackle all or 1 or some or none xD I'll keep updating this as the need arises, any help or suggestions is appreciated!:

  • Using this script, it shows a horizontal title screen menu, however the text in it is left justified; I'd prefer it to be centered.
  • The -mudo and -hama skills are special in that they have a percentage chance of instantly killing its target; however I created a shield that I want to negate the effects of this, but I don't know how.
  • They're more but its late and I can't really think clearly right now lol

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Well, this game is addicting, at least the battles are, I'll give you that. But I think that there are a number of flaws here.

 

Now, I'd like to mention them all after I finish the demo, but here's one worth nothing, it's a game-breaking error in the skill system.

 

untitled-24251.png

 

This being the most prominent one, it always shuts down the game and forces me to save often, in fact, after every random encounter!

 

I'll give a more detailed report after finishing the demo, but this game has officially gotten me hooked!

Edited by Shadic

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I started playing and finished part 1, currently on part 2 on my way to fight Igneel.

 

I don't know why any one would say that the initial battles seem unbalanced, they were perfectly fine for me. Unless you already fixed it in the version i downloaded (01/26/13), it has perfect battle progression imo.

 

I think the trick is knowing how to set and use your Disciplines. Maybe a optional tutorial on that would help people? I figured it out from reading the comments here on the site.

 

I like the battle system, it's very well done. Good job.

 

Spelling and Grammar are fine as far as I see, but I'll report more when i finish the demo.

 

So far I'm liking the game and am impressed by it. Good Job.

 

 

 

 

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  • Dropped the “Innermost Feelings†part of the name due to irrelevance
  • Removed the complicated skill learning and equiping system
  • Designed some more sidequests
  • Made progress on main quest
  • Created some interesting lore about the nation Sutherland
  • Created a Newbie School in Avangelist capital Genesis, just in case you didn’t know something in game
  • Initially to really begin the mainquest you had to have a relationship with the Six Goddesses in the game of atleast 20, though this seemed impractical so I reduced it to 10

 

Thanks everyone, I have been away for while. 

 

dolarmark: I'm glad you enjoy it, however...

 

a91.png

I've change pretty much every aspect of the story, and some elements of the battle:

 

Story:

  • Dragons do not exist-or at the very least not anymore-
  • The game is not a game aka Sword Art Online style(I swear they stole my idea)
  • The story is now a lot more open ended, and the main quest is heavilly branched.
  • Party members stories are done via their own questlines

Battle system:

  • Removed the current Skill equipping and learning system because it was overly complicated to learn and use in my opinion, currently looking for a simpler yet effective alternative

 

I would upload the latest version, but I used this software to remove duplicate files and some of the game files were deleted, so I'll have to fix that and then test extensively for errors.

 

What do you part 1 and part 2?

Edited by Broken Messiah

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Hey broken, i really got in to your game. 

remember 3 years ago i reviewed a game of yours called Code Geass: Painful Memories?

 

i want to review new games so are you interested?

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Are you asking to review this game? If so, you can, but I'd prefer you wait until I finish the latest version as it is vastly different and longer than this version.

 

Also, I have began putting the story in words, and it is near completion, the updated version is is the original post.

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Well guys, aside from putting the finals on the manual, the only real issue now is finding a different skill system and finishing the first part of the story to be seen in the demo. the hardest part is staying focused on the main quest when I start veering off to work on side quests lol.

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While I'm wrapping up things for the demo, I'll showcase a location in the Vermillion controlled Sutherland country:

 

  • Cethorp
  • Cethorp is the location of the 2nd House of Kyoto. There are Six Houses of Kyoto throughout Sutherland, three to the Vermillion controlled territory and three to the Avangelist controlled territory. Voting is done on a majority principle. Here, farmers work for their landlord, the leader of the 2nd House of Kyoto(whose name I can't remember). They're complaints of neglect, abuse, and rape, but if the farmers try to leave, heavy fines are put on them by the owner for leaving in mid farming season. Their only salvation is his wife, Shinchiro, a gentle and caring young woman. However, in Sutherland, the wife is subordinate to the husband of the household by custom, and has no claim to any ownership while the husband is alive or has any male offspring;which she is incapable of. However there have talking in the dead of night of a plot to save the desperate farmers and Shinchiro...
  • Trivia:
    • The Six Houses of Kyoto were prominent families that did not resist and even aided invading Vermillion and Avangelist troops when Vermillion invaded Sutherland.
    • Avangelist only aided Vermillion, because it knew that Sutherland would be crushed and knew that Vermillion would attempt to enslave the entire nation, and wanted to be a super power afterwards as well.

 

map-7021.png

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I started the mapping of Clan Rathian's castle:

 

From a newspaper issue in game:

 

 

It would seem as though the tumultuous history that surrounds Sutherland is coming to a close. ‘The Land of Legends’ as it referred to by the Sutherlian populace has always known struggle and neighborly conflict. The fiasco that Vermillion and shamefully my dear Avangelist caused some decades ago hasn’t made life better for them either. With Sutherland split with no regard for those living there, it opened a can of worms that are still crawling today! For readers unfamiliar with Sutherlian history and important information, there are now Six House (or as they prefer Six Clans) of Kyoto (The capital of the country before being occupied by invading troops), 3 to each side. Political decisions are based on majority vote, so at least 1 Clan from the opposing side must agree for any decision to be made. However now that Vermillion controlled Clan Rathalos and Avangelist controlled Clan Rathian have arranged a marriage of their two leaders, it would mean that the two nations are taking a step to restore unity back to the cracked and beaten country. It is clearly heard throughout the land of approval from the people. It is also been whispered about the Darkevir (Freedom Fighters/Terrorists) reaction to this situation and whether or not they were involved at all. They made it clear last year during the Hunter’s Festival when they publically announced their motive- the restoration of the original monarchy system and the complete withdraw of foreign influence. Well that wraps this issue up readers! I highly advise that you either make a way to the Autumn Palace as the marriage is open to the public or catch it on your local TV!

 

 

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