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ShinkuAura

CyberDrive Control Input edition.

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well here's the secret from some weeks i been thinking to have a better game experience with a USB controller like my PS3 controller.

so my development came up for the search for using this, i tried looking for a script for this but no luck. i found a debugger that helps me use the PS3 controller-

with my keys. and the PS3 buttons will react to them, you add the key and what button will it be.

 

here's a screenshot of what i mean.

i38jv6.png

 

 

this is an optional experience and playing with your controller seems fun, it looks like your playing on the console.

 

The good news is

 

that you can have Xbox 360, PS3 or other USB controllers.

you can customize them as you want.

 

 

the bad news is

 

that we need to edit the Inputs to the controller icons

the user will have to Install the debugger which is will remain a secret for now. a tutorial will be introduced in the ¨CyberDrive Control Input edition¨

 

Note: the debugger is bug-free.

Note 2: the controls are clunky and they are in strict editing i will have 2 pre-sets control schemes that the user can choose and where they feel good with the controls, if the player doesn't like the controls they can edit them with the debugger.

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Ive wanted something like this too. Id like to make games that people dont have to play useing the arrow keys and such.

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Don't want to sound like a killjoy, but RMXP does already include support for USB game controllers, I already play my own games with one. Weren't you aware of that or is it just that there's a problem on your party with game controllers?

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@moonpearl: I don't know if this is explicitly for getting a controller to work with RPG Maker. Although, it would be good for RM games that use the Windows API to hook into keyboard input. You wouldn't need any extra code to get a gamepad to work at the cost of an extra program.

But otherwise you are right: RPG Maker has built-in gamepad support.

 

I personally use Joy2Key http://www-en.jtksoft.net/

 

No pretty icons or anything though. Just map gamepad buttons to keyboard keys (or would it be the other way around?). It also can store different presets for different applications.

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Huh? Ive got a game pad around here somewhere, maybe ill try it out on my game. Just didint think about it, its kind of an old one.

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I use Xpadder. Same function. In all reality a script to use a controller is not needed. An idea for something that would be neat is to create vibration function to go with it, though.

 

You shouldn't need all sorts of extra stuff that needs installed anyway, a simple Win32API hook is all you need.

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there's a vibration effect i did it with events and options but it suffers "Input lag" after the vibration effect.

 

i knew that we could use RPG Maker's Gamepad but i want people to customize their control scheme because it's slow with this program you do it instantly knowing what icon.

Edited by Omar510

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Also MAC and Linux users can use this tool!

More users = more game enjoyment.

REMEMBER THIS IS AN OPTIONAL EXPERIENCE.

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