Frappuchine 0 Report post Posted July 18, 2007 With the whole switches and variables thing i am extremely confused... Share this post Link to post Share on other sites
0 RMXPirate 0 Report post Posted July 18, 2007 this is in the wrong forum, it should be in Events & Event System Archive Share this post Link to post Share on other sites
0 EmilyAnnCoons 7 Report post Posted July 18, 2007 I have moved the topic, and PMed the creator, to let him know. Share this post Link to post Share on other sites
0 Zeriab 9 Report post Posted July 19, 2007 I can try to explain it in a way that seems to help others. (Only normal switches) Consider room with a light switch. When you enter the room the light is not on. (To save power) You turn on the light by turning on the switch. Each light switch have a room. When you start the game every room will be dark, which means that every light switch will be off. You can't create new rooms nor remove them. There are there from the start. (I.e. no database stuff) You can use the Control Switches... event command to turn the light on and off. (Say that the event goes to the room and turns the light on / off) Every event in the game can go to any room the want and see whether the room is dark or not. If one event goes to a room and turns on the light then other events will naturally be able to see this. In this sense the rooms are global. On event pages there is the section to the left labeled 'preconditions'. It is literally the conditions that must be fulfilled for that page to be processed. If you require an switch to be ON then there MUST be light in that specific room. You can say that the event goes to the room and looks whether or not the light is on. This is basically how switches and events are connected. There are however some other switches. So called 'self-switches'. They are different in that other events can't see them. You could say that event event goes around with 4 light-bulbs in their pockets, labeled A, B, C and D. There are all turned off when the game starts. Let's say we let event 1 turns on light-bulb A right after we start. (Only bulb turned on) If we ask event 2 if light-bulb A is on it will answer no. If we ask event 1, then the answer is yes. That is because the light-bulbs for event 1 is not the same as for event 2. And so on. That's how it works if we use self-switches for preconditions. There. I've explained it to the best of my abilities and hope you can figure out how it works. ^_^ - Zeriab Share this post Link to post Share on other sites
With the whole switches and variables thing i am extremely confused...
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