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Pyramid_Head

Custom Battle System (man, I hate doing this...)

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After hours of searching many scripts. I've come unstuck. I'm looking for a CBS similar to the Breath of Fire 4 battle system. (See image below)

 

 

240784-bofivscreen_super.png

 

 

 

Here is a video of said battle system in action:

 

 

 

What I would like to differ from the screenshot are as follows.

-characters face removed from battle commands/

-characters name being displayed on it's own above the battle commands (I'd prefer it if the '1st' was to be removed.

-animated hero battlers.

-AP replaced by MP.

-enemy list to be removed.

 

Scripts I am using in my project:

-Ryex's collapsing CMS

-Neo Mode 7

-Caterpillar Script.

-A Custom Message Script of some description.

 

I'm afraid I cannot offer much in return except sprite work.

 

I'm afraid I can't offer much in return, apart from a possible spriting request.

Edited by Pyramid_Head

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At first glance this looks like a standard side battle system but with a slight angel change on the view. I would think that you may be able to use something like the tankentai side view battle system and simply make sure to have 45* views on your sprites and battle backs. Then you would need a custom battle menu made up so it was similar in design.

Without a video it's tough to see exactly what kind of battle system this is, but I think you should be able to alter a pre-existing system rather then make a new one, but I could be wrong.

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A video? Right, sorry, I had considered putting one up, but decided against it, >_< Well, I'll get a video of the battle system in action as soon as I can. sorry T_T

 

as an afterthought, I'll have a look at the tankentai side view battle system, and have a mooch around, I mean, the menus and HUD and what not isn't a necessity, I would just very much like the 3/4 - isometric view.

Edited by Pyramid_Head

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I would just very much like the 3/4 - isometric view.

 

I believe that is achieved with the graphics and animations. The trick will be making all your sprites and battle backs, and skill animations, on a diagonal view. There must already be some stuff out there, maybe even some sprite templates to work from. I believe if you got the correct graphics that side view battle system would work because you could easily change where the actors and enemies stand to match the angle of the graphics, and if all your animations and such were also created with that in mind it would all look appropriate. I believe what you need is the correct graphics.

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Well, the graphics I've got, that was the first thing I sorted out. I've had a look at the tankentai battle system, and I reckon I can use it, my only problem is (because I'm completley hopeless). I'm not too sure how to change the actor/enemy placement, if memory serves me, you can change that in the script, I'm not too sure how to change it from a 4-man to a 3-man, and I'm not too sure on how to set the in-battle graphics to the ones I've got sorted out.

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The system is best used if you build your game onto their demo, rather then copy and pasting it into your game. To edit the character positions check the script called '* SBS Config'. I would think the three man thing would be you just never adding 4 players, and positioning the first three to take up the screen evenly. Seems like this would all work to me. Test it out, and feel free to post back here with any further questions.

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No problem at all. Breath of Fire is on my top 10 fave rpgs of all time. I played since they first came out, up to 4, but I can't remember the battle system clearly. I think tankentai will; work well it's my preferred system for now, very classic feel. I look forward to what you make, feel free to post a project thread on this site, I would follow your game progress, and lend aid where I can.

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I'd almost dry hump you for that... when I go to testplay the script I get this error.

 

script 'BOF Battle SystemV2.0' line 4133: NoMethodError occured.

indefined method 'battle_speed' got #<Game_System:0x3c5e410>

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I'd almost dry hump you for that... when I go to testplay the script I get this error.

 

script 'BOF Battle SystemV2.0' line 4133: NoMethodError occured.

indefined method 'battle_speed' got #<Game_System:0x3c5e410>

 

im messing around with it and its working fine, but hmmmmm

go to your scripts and go to

"BOF Battle SystemV2.0"

 

from there find this line 4133

youll see this

@speed			  = $game_system.battle_speed	   # Framerate speed of the battlers

 

i changed that line to to

@speed			  = 5	   # Framerate speed of the battlers

 

i suck at scripting and just know simple edits, but seems like its unable to find a default speed (for some reason) so define it yourself seems to work, liek it says"# Framerate speed of the battlers" it controls the speed of how fast your battlers will move 0 being slowest 10 being fastest, and 5 being a normal speed

 

if that doesnt work, i really have no clue but i can tinker around though

Edited by FatYogi

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That did the trick, And while I like the look of the BOF Battle system script, I prefer the flexability of the Tankentai CBS, Though I am having some trouble configuring the Tenkentai CBS to my preferences, do I post for help here? or on the thread in the RGSS Script section?

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I prefer the flexability of the Tankentai CBS, Though I am having some trouble configuring the Tenkentai CBS to my preferences, do I post for help here? or on the thread in the RGSS Script section?

 

I would think your best bet would be to maybe start a new thread regarding your help for your project and specifically with that script. Then try and keep your original post to one question, and each reply you make a separate question to make it easier to help. I personally use that system so I can and will help where I can, and I know others do as well. I am glad things are working out for you.

-Cheers!

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Thank you for all the help. As soon as I get everything sorted out, I think I'll post a thread about my project.

Thank you again.

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