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SpriteZilla

Hello quick question guys...

Question

I am curious if there is a way to use the default battle system (Rmxp) with animated battlers and enemies? I haven't been able to find a script like this. And I cannot script yet. I can however, make the sprites necessary to do this. The question is how to implement them into gameplay so that they are animated. One difference I would like is that the actors sort of face up. As if you were viewing the battlefield from right over their shoulders. If this is possible please let me know how it can be done. I would like to do it without unecessary scripts if possible. Anyways, please leave suggestions. And thanks in advance people. Bye !

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Changing the battler graphic would do that much.

What exactly do you mean "animated". That's a little vague for someone to try and give a good answer.

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Oh my bad lol. Well what I mean by animated is while idle in battle they are breathing and plus when they attack instead of just seeing a slash you see the actor move towards the enemy and slash with a weapon so that it is a little more realistic. Can this be done as simply as just setting up the battler graphic to move in such a way? Tell me it's not that simple. But god I hope it is lol.

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I know there's a version of Minkoff's animated battlers which does just that, leaving the rest of the battle system untouched. Thus it is theoretically compatible with any battle systems, though you often run into stupid issues. Also, I know there's a version for use with Cogwheel's RTAB too.

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Nice thanks man. I like the Atoa system. The only thing is, I want to use the Default Battle System with animated enemies and battlers without any scripts (if thats possible) I can sprite no prob but scripting.......eh not so much lol. But I DO appreciate your help kind sir.

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I know there's a version of Minkoff's animated battlers which does just that, leaving the rest of the battle system untouched. Thus it is theoretically compatible with any battle systems, though you often run into stupid issues. Also, I know there's a version for use with Cogwheel's RTAB too.

Sweet thanks I'll look into it. Peace my good man.

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i posted that as i saw it had a front and back view that slightly represented how the default battle system is layed out exept the character is drawn above the window on the field, anyhow hope you find what your looking for :)

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