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Just like the Fire Emblem system where:

  • Swords beat Axes
  • Axes beat Lances
  • Lances beat Swords

How would I create this effect in rmvx? I'm thinking that I'd have it setup so that enemies would have a hidden status effect such as "Using Sword" and if that enemy attacks a player that has a Axe equipped, more damage is dealt.

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in vx ace, i know there's a feature where you can set enemies to have a certain attack element. so...some enemies deal "sword" damage, as opposed to fire damage. in vx i dont know. if it has the same feature, thats easy. if not, scripting might have to get involved

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