Broken Messiah 20 Report post Posted June 28, 2012 Just like the Fire Emblem system where: Swords beat Axes Axes beat Lances Lances beat Swords How would I create this effect in rmvx? I'm thinking that I'd have it setup so that enemies would have a hidden status effect such as "Using Sword" and if that enemy attacks a player that has a Axe equipped, more damage is dealt. Share this post Link to post Share on other sites
Bob423 52 Report post Posted June 28, 2012 in vx ace, i know there's a feature where you can set enemies to have a certain attack element. so...some enemies deal "sword" damage, as opposed to fire damage. in vx i dont know. if it has the same feature, thats easy. if not, scripting might have to get involved Share this post Link to post Share on other sites