I'm interested in how windows toss information around within scenes, examples of places are in the default Scene_Menu, when you pick skills, equip, or status, you pick a party member and that info is passed on using .index. I'm just curios as to how the called scenes receive this information if they set the index to 0 in the initialize portion of the script. Also, how does Scene_Equip toss info between Window_EquipLeft, Window_EquipRight, and Window_EquipItem. If you hover over a different Item in Window_EquipItem it displays the updated information in Window_EquipLeft. I don't see any specific passing of information besides a small section around line 80 and line 102 of Scene_Equip, and beyond that I'm still extremely fuzzy.
I'm interested in how windows toss information around within scenes, examples of places are in the default Scene_Menu, when you pick skills, equip, or status, you pick a party member and that info is passed on using .index. I'm just curios as to how the called scenes receive this information if they set the index to 0 in the initialize portion of the script. Also, how does Scene_Equip toss info between Window_EquipLeft, Window_EquipRight, and Window_EquipItem. If you hover over a different Item in Window_EquipItem it displays the updated information in Window_EquipLeft. I don't see any specific passing of information besides a small section around line 80 and line 102 of Scene_Equip, and beyond that I'm still extremely fuzzy.
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