Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Noah918

Experienced mapping advise wanted

Recommended Posts

Hello,

 

I am developing a game called Mortality Chronicles (http://www.rmxpunlim...ity-chronicles/) and although I have completed most of the maps I still feel that most are missing something. I am hoping there is an experienced mapper out there who wouldn't mind taking a look at them and possibly making some changes.

 

Thank you

Edited by Noah918

Share this post


Link to post
Share on other sites

Okay, I will try to help:

I looked at the screenshots as I couldn't find any demo and will try criticize your mapping according to what Iv'e seen:

 

Clouds near Cashis-I really liked that foggy clouds kind of effect, but you should really try blurring out the coastline. It is too straight and therefor has an unnatuaral look. Same about the forest. Try scattering some random trees around the main border of the forest.

 

Outside Cashis-Looks pretty good, I perhaps you should use less these brown dots thingy and put in some trees?

 

Cashis Gates-The map itself is alright, though it needs more detail: Throw in there some high grass, plants, flowers and whatnot.

 

Commander's Tent-I think you should consider changing tileset in this one, I'm pretty sure there is a specific tent tileset out there in the internet.

Additionaly, he has too many stuff in his tent, such as three sets of armors, two swords, an axe, two stands of javelins three spears. Six boxes, two shields, a rope and five barrels. This is enough equipment for a whole company :)

 

Church01-Is pretty empty, you should put in some people and perhaps in the sides passages to other places within the church.

 

Church02-Much better, however I can't say I'm a fan of these pink-framed blankets. The pillar in the middle of the library is really offset, I recommend removing it. The stairs are a bit out of place too, you should make them reach the floor.

 

Church03-Beautiful map. I advise putting in some detail, as I explained in the Cashis Gates criticism.

 

Community housing01-Looking good. However, the left, wide wall with the corner should be the same height as the right one, you should fix that.

 

Community housing02-I recommend scattering and decreasing the ammount of food on that long table. Also, you should just make one stove and sink, all the rest can be just blank marble surface on which you can put stuff.

Also, it's supposed to be "Communal housing" if I'm correct, not community.

 

Mining Town-Beautiful thing. Here I recommend to ease down on the grass and replace it with stones, rocks and these nettle thingies.

 

That's basically it, good luck with your game!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...