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[Solved]Using special characters in RMXP scripts
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Moonpearl
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Asked by
Moonpearl
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Hi guys,
Here's a quite technical question, but I'm having trouble using special characters in RMXP scripts. What I want to do is a script to allow different languages for a project. Since I'm planning to use it on my own project to translate it to French, namely, I'd need characters such as accented vowels (é, è, à...). I know RMXP can handle them because it is possible to input some via the Show Message event command, and they display properly in-game.
The thing is, no matter what I try, I can't get such characters to display properly with the source string encoded inside a script. The best I get is a blank character, like the string was empty.
What I tried:
So I think I've done it all. I really wonder how I can't get these characters to show, especially since when I ask a Show Message command how its 'è' is encoded, it returns "\xC3" (one of the encodings I tried with no luck).
So, if any of you has got some sort of solution or even a clue, I'm all ears.
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