NightmareFelix 0 Report post Posted August 9, 2012 All I want is the ability to create footstep sounds based on terrain tags. One noise when the player steps on each tile, and that noise differing depending on what terrain tag is used on the tile. I would like for tiles with 0 to all have one default footstep, then be able to add new ones for each of the other terrain tags. For example, my terrain "1" is shallow water, so I'll throw in little splashy noises. Okay, too much info. I'll handle the noises, could someone just help me make the most simple script to do that possible? I'm doing it right now with events, and it's a humongous, disorganized clutter that's causing me to lose my actual events in a forest of shallow water noise events. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 9, 2012 (edited) Please check this out. https://github.com/w...amic-footprints I'll keep looking for others as well. EDIT: http://www.rpgrevolution.com/forums/index.php?showtopic=46995 http://www.rpgmakerid.com/t603-xprei-footstep-script (Not English) Edited August 9, 2012 by CrimsonInferno Share this post Link to post Share on other sites
diagostimo 11 Report post Posted August 9, 2012 or this: http://forum.chaos-project.com/index.php?topic=9460.0 Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 9, 2012 That was the one I was looking for but couldn't find! Thanks, diagostimo. ;) Share this post Link to post Share on other sites
NightmareFelix 0 Report post Posted August 14, 2012 I'm having huge issues with each of these. That nice short one is my favorite, but I can't quite get the step timing to be right. I created a dash button and the character walks at 3 and runs at 4. The very last one I've tried before and can't stop it from giving me a lot of errors. Every time I fix one another turns up. Share this post Link to post Share on other sites
diagostimo 11 Report post Posted August 15, 2012 what errors with the one i posted do you exactly get? the only problem i could imagine is if your not setting up sounds properly or your not getting rid of the example ones, you will have to remove them as they will be checking for sounds that you potentially dont have. Share this post Link to post Share on other sites
NightmareFelix 0 Report post Posted August 15, 2012 I didn't see that written in the instructions, but now that I've gone back and done that, a lot of things that looked thoroughly unconnected to that are no longer producing errors and I'm way happier with it. Thanks. Share this post Link to post Share on other sites
diagostimo 11 Report post Posted August 15, 2012 all good :) the problem is say that a terrain tag 2 was set up in the example ones and you create a new sound for terrain tag 2, its still gonna look for the other one when you step on the terrain, they are only setup so you have an initial idea on how to do it :D Share this post Link to post Share on other sites