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GDU Survey 2012

GDU Quality Survey   

30 members have voted

  1. 1. Does the site load quickly?

    • 1 - very
      8
    • 2
      13
    • 3
      2
    • 4
      1
    • 5 - not at all
      0
  2. 2. Would you say there are many bugs or broken features on GDU?

    • 1 - lots
      1
    • 2
      1
    • 3
      3
    • 4
      7
    • 5 - few or none
      12
  3. 3. Do you like the design?

    • 1 - it looks great
      15
    • 2
      6
    • 3
      3
    • 4
      0
    • 5 - its rather ugly
      0
  4. 4. Is navigation easy - can you find what you're looking for?

    • 1 - after getting used to it, i know where everything this
      18
    • 2
      4
    • 3
      2
    • 4
      0
    • 5 - its way too confusing
      0
  5. 5. Do you frequently click "Load More" on the recent posts box on the forum homepage?

    • 1 - all the time
      1
    • 2
      4
    • 3
      4
    • 4
      6
    • 5 - almost never
      9
  6. 6. Is the forum structure clear and easy? Ie do you know where to post your topics?

    • 1 - yes, im rarely confused
      13
    • 2
      5
    • 3
      4
    • 4
      1
    • 5 - I often have on idea
      1
  7. 7. Why is the MAIN reason you joined?

    • The community looked friendly and welcoming
      12
    • I'm a leech - I latched on and sucked all your bandwidth dry (for resources)
      4
    • The design of the site looked cool
      1
    • The site was the first one I saw when I googled
      3
    • I was referred by another member
      3
  8. 8. Which of the following most accurately describes the site?

    • A site for RPG Maker XP
      3
    • A site for RPG Maker VX/ACE
      0
    • A site for both RPG Maker XP and RPG Maker VX/ACE
      9
    • A site for any game development software
      12
  9. 9. Which feature are you most looking forward to being added to GDU?

    • The project & team management system
      8
    • The dashboard - your central page for finding relevant content
      1
    • Tutorials system
      5
    • New profiles aimed at Game Development
      5
    • Points system and unlocking site features with your points
      4
  10. 10. Taking all factors into account, how would you rate the site overall? (note that 10 is the highest)

    • 1 - The worse site on the web, I hate this place
      0
    • 2
      0
    • 3
      0
    • 4
      0
    • 5
      0
    • 6
      4
    • 7
      4
    • 8
      7
    • 9
      5
    • 10 - best game dev site
      6


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Alright. It's just hard to see where GDU is going because it is just a forum right now, and I don;t really understand the layout of most content on here. It still feels really centered around the forum.

 

However, it IS still just a forum, so that's probably why it feels so centered around it, lol.

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GDU is just a forum right now :/ So you're correct. It just looks like a theme change from rmxpu. The only simple explanation as to the difference is the perfect IPB integration using our own unique system and the potential to develop web apps quickly and efficiently that plug straight into the system.

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I say lack of confidence because this isn't the first time you are doubting the purpose of the forum.

Things may look bad to you, but this is the biggest forum I have ever been active in, an average of 100 guests is nothing to sneeze at.

 

And being rational isn't all that its cut out to be. I've been wanting to make a virtual world for years, long before Minecraft and all the "survival" games existed. But I don't have the resources to make it, and i never will if i don't start working on it alone ;/

 

But yeah, Chief is right, forums are a dying breed. Can't say its in favor of social sites, they don't really offer anything. In my opinion online games is where all the attention is going to. Forums and social sites benefit strictly business relationships, most people would prefer chatting with their friends while playing their games, hence the popularity of Xfire and Gamespy, the problem with those is that they focus on games that weren't intended for online play. It's just no point being an active member of a website unless you are there to do business, with that in mind a website would only be useful if it somehow eases your work. Promptly put, for a website to be self sustained it has to offer a premium service of some sort, adds wouldn't cut it. As far as communication goes, its enough to have a chat box, to humor yourself while managing your business.

 

And forums, nope forget it. forums are a thing of the past, there just aren't enough people to go around to be able to support the the existence of quality forums, which will only hasten the forum's demise. I guess with that in mind web hosts and domain sellers should reduce their price if they want to keep forums alive, but I digress.

 

If you want to make a place where people will spend a lot of time, you have to entertain them. That should be your first priority, as long as it entertains them they will stick around waiting for more to come out, giving you time to do other things. It's not enough for it to be useful and polished it has to be fun. That's why games are so successful.

 

I wonder, why a website? Make an independent program that will offer all the things gdu does. Log in, check your progress, make changes, chat around and log out.

Bottom line is, as a forum GDU is great, but forums are at a decline, and so will GDU until it's ready to offer something more.

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In my opinion online games is where all the attention is going to

 

This brings up a crazy idea I had awhile back. What if there was a online game that members of gdu met in as a additional hub? Maybe something like Gaia Online would suffice? More than anything, it would be better than only interacting via posts and text.

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I certainly like the idea, thought Mark might object to people taking his site and making a game out of it :P

And I've been itching to actually get involved in a project with the community.

About the platform, I don't particularly like browser games, browsers just aren't made for games ;/

Though there was a time when I used to play them they just don't have the same capability, and I do have a Gaia account, but I really never understood the fascination with it.

A better alternative is a flash game, but I do have my reserves about flash, its just too clunky and laggy for me.

That's why I'd suggest a small server-client online game for the community, with a classic rpg look, written in c++ or maybe Ruby(at least that's what languages I can help with).

And the game itself, I suggest somewhat of a combat manager, the user will have an avatar that trains its combat skills and you can use it to roam the world, challenging other users to fights, or taking part in tournaments with prizes, the combat would be classic turn based. I can take this idea further, but this should be enough for a start.

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