Bob423 52 Report post Posted October 6, 2012 (edited) so what i'm going to show you how to do, is this ignore the window sizes and arrangements. focus on the numbers that are green and red when you select equipment on this screen, it shows the stat changes right? but if you ever want to make it easier to see the difference in the stats, here's how you do it. first, you need to go to window_base, and find this def normal_color return Color.new(255, 255, 255, 255) end this should be number 64 or something. what it does, is, it tells the game what to do if the script says self.contents.font.color = normal_color which changes the color to the default white. this color can be changed by changing the 4 numbers that come after Color.new (255, 255, 255, 255) this means solid white. if any of these is less than 0, or greater than 255, then it won't work. each number represents something different. (Red, Green, Blue, brightness) 0 brightness will make anything black, but 255 brightness won't make it white. to make solid green text, you would set it to (0, 255, 0, 255) to make black text, you set it to all 0 if you combine Red and Green, you'll get yellow if you combine red and blue, you get purple. simple enough? if you're not sure how to make the color you want, you can try this http://www.colorpicker.com/ on there, from top to bottom(ignore the first 2) is Brightness, Red, Green, Blue. to add a new color, type def your_color_name_here return Color.new(R, G, B, B) end after all the other colors. once you've done that, go to Window_EquipLeft and find this line if @new_atk != nil self.contents.font.color = system_color self.contents.draw_text(160, 64, 40, 228, "->", 1) self.contents.font.color = normal_color what you need to do, is change the line that ends in normal_color delete it, add a comment above and below where it was if it helps (commented lines start with #) now, we need an if statement. this is like a conditional branch in eventing. if this is true, this happens, if not, this does. here's what i did if @new_atk > @actor.atk then self.contents.font.color = stat_up_color elsif @new_atk < @actor.atk then self.contents.font.color = stat_down_color elsif @new_atk == @actor.atk then self.contents.font.color = normal_color end that means: if the actor's atk, after equiping this item will be greater than it is now, then change the color to the stat up color if the actor's atk, after equping this item will be less than it is now, then change the color to the stat down color if the actor's atk, after equping this item will be equal to what it is now, then change the color to the normal color end if statement replace all the lines between 31 and 43 that say "self.contents.font.color = normal_color" with the above code (or similar), but replace the atk with the name of the sat. e.g if it says "if @new_pdef != nil " change the atk to pdef (defense stat) does that make sense? Edited October 6, 2012 by Bob423 Share this post Link to post Share on other sites
Rajaat99 3 Report post Posted October 6, 2012 This is great, but I'm afraid of screwing something up in the base game files. Would it be possible to put this in a stand alone script? Share this post Link to post Share on other sites
Bob423 52 Report post Posted October 6, 2012 (edited) i have no idea. I guess I could try. edit: i did it! :D # this will Change color of changed stats on the equipment screen. class Window_EquipLeft < Window_Base # new colors. (Red, Green, Blue, Brightness) #===================================# # This is where you edit the colors # #===================================# # get stat increase color def stat_up_color # (Red, Green, Blue, Brightness) all numbers must be between 0 and 255 return Color.new(0, 255, 0, 255) end # get stat decrease color def stat_down_color # (Red, Green, Blue, Brightness) all numbers must be between 0 and 255 return Color.new(255, 0, 0, 255) end #==============================================================================# # this part completely replaces the def refresh in Window_EquipLeft # #==============================================================================# def refresh self.contents.clear draw_actor_name(@actor, 4, 0) draw_actor_level(@actor, 4, 32) draw_actor_parameter(@actor, 4, 64, 0) draw_actor_parameter(@actor, 4, 96, 1) draw_actor_parameter(@actor, 4, 128, 2) if @new_atk != nil self.contents.font.color = system_color self.contents.draw_text(160, 64, 40, 32, "->", 1) # change the color of the number if @new_atk > @actor.atk then self.contents.font.color = stat_up_color elsif @new_atk < @actor.atk then self.contents.font.color = stat_down_color elsif @new_atk == @actor.atk then self.contents.font.color = normal_color end # self.contents.draw_text(200, 64, 36, 32, @new_atk.to_s, 2) end if @new_pdef != nil self.contents.font.color = system_color self.contents.draw_text(160, 96, 40, 32, "->", 1) # change the color of the number if @new_pdef > @actor.pdef then self.contents.font.color = stat_up_color elsif @new_pdef < @actor.pdef then self.contents.font.color = stat_down_color elsif @new_pdef == @actor.pdef then self.contents.font.color = normal_color end # self.contents.draw_text(200, 96, 36, 32, @new_pdef.to_s, 2) end if @new_mdef != nil self.contents.font.color = system_color self.contents.draw_text(160, 128, 40, 32, "->", 1) # change the color of the number if @new_mdef > @actor.mdef then self.contents.font.color = stat_up_color elsif @new_mdef < @actor.mdef then self.contents.font.color = stat_down_color elsif @new_mdef == @actor.mdef then self.contents.font.color = normal_color end # self.contents.draw_text(200, 128, 36, 32, @new_mdef.to_s, 2) end end end just put it above main like all other scripts. Edited October 6, 2012 by Bob423 Share this post Link to post Share on other sites
Rajaat99 3 Report post Posted October 20, 2012 Seems to work great! Thank you! Share this post Link to post Share on other sites
TheMoo2000 0 Report post Posted February 21, 2013 Can I post it on another site with your tutorial link and your name? Share this post Link to post Share on other sites
Bob423 52 Report post Posted February 21, 2013 go ahead Share this post Link to post Share on other sites
Polraudio 122 Report post Posted February 22, 2013 Can I post it on another site with your tutorial link and your name? Next time please private message the user instead of necroposting ok? :ok: Share this post Link to post Share on other sites
TheMoo2000 0 Report post Posted February 22, 2013 go ahead Oh, Thank you Next time please private message the user instead of necroposting ok? :ok: Ok, So sorry about it :wave: Share this post Link to post Share on other sites