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Noob Saibot

Thought: RMXP Ace

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Well we got a VX Ace or what I like to call VX2, so why not RMXP Ace? I mostly want it for the graphics and some of the features of VX. What do you think?

 

~Keven

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Everyone's been telling enterbrain for years that they've gone so backwards with the graphics. Enerbrain won't listen, they've never listened to their customers. It's probably because of the lack of competition. With the size of the RM market a few years ago, why did no other company try to match it with an RPG Maker? (or do I just not know of these other engines?)

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Well we got a VX Ace or what I like to call VX2, so why not RMXP Ace? I mostly want it for the graphics and some of the features of VX. What do you think?

Forums where XP is still widely used are dying, just like the rm2k and 2003 versions(I liked 2003:()

 

I used RPGtoolkit prior to XP and although it was good, it was littered with bugs, i.e. the skill system completely didn't work out the box.

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RPG Maker is too restrictive anyways, regardless of the version. It was designed to make simple games in a simple manner, so it's just natural that the graphics should be simple too - I mean, I don't like RMVX as well for various reasons, but you can't deny that it achieves what it was supposed to in the first place. In my opinion there's nothing more to do with the RPG Maker system as it is now, it should be entirely re-thought. THAT would be a great addition - I mean, graphics and tileset management and stuff like that is just detail.

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Well if you guys want to make some "competition" for Enterbrain, I'm wholeheartedly up for that.

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What they SHOULD try to do, is push into the 3D Realm. Enterbrain went backwards with their graphics, but I believe the event commands and RGSS2 is more flexible than XP. But I remember Pol saying RGSS2 is confusing and what not.

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Ok, no. There are enough 3d game engines out there. If they did that I'd quit, not that I'm using their new programs right now.

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Ok, no. There are enough 3d game engines out there.

Right. RPG Maker was designed to build a specific type of games, there's no point in mixing everything up. What they should do, however, is make a system that is truly designed for extensive customization. Okay, you can script using RGSS, but it just comes down to learning yet another programming language if you really want to make your very own game. When you look closely at it, RPG Maker in itself is just a little tool that allows to draw maps, custom skills and this kind of stuff. So either you can't script and you end up making the same game everyone makes with it, either you can script and then you basically don't need RPG Maker anymore.

 

Well if you guys want to make some "competition" for Enterbrain, I'm wholeheartedly up for that.

That's what I'm thinking of actually but I'm too taken by other business to go for it right now.

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What they should do, however, is make a system that is truly designed for extensive customization. Okay, you can script using RGSS, but it just comes down to learning yet another programming language if you really want to make your very own game. When you look closely at it, RPG Maker in itself is just a little tool that allows to draw maps, custom skills and this kind of stuff. So either you can't script and you end up making the same game everyone makes with it, either you can script and then you basically don't need RPG Maker anymore.

 

To be honest I'm happy with rpg maker, what more do you want from a 2d rpg engine? It even gives you the option to use your own code. Which is perfect for me since It saves me the effort of having to write every tiny little system function from scratch.

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