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zanum

Speaking to an npc more then one tile away

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Alright I guess this will have to do ok so i created a scene here that kind of reminds me of a resturant so i made this cooking table and i would like to speak to the person on the other side of the counter i just have her say hi there for now but when i go to talk to her i don't get anything so i was wandering how you can talk to an npc that is not on the tile beside you help would be greatly appriciated.

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Actually, I think deathmover has you beat, pearl.

 

Counter Flags are the best way to do this. Counter Flags will identify a tile as being the type of "Counter" you can step up to. Please step up to the "Counter" for service, sir. What the Counter Flag does is it tells the engine to disregard the distance between the Player and Event, exactly as requested. It is limited to only one space, however. If you feel really creative, you can even have the player talk to NPCs in another room by laying down a Counter Tile, then covering it up with a Wall so the Counter Tile isnt visible at all. It saves from having to use extra events to accomplish the same thing.

 

Im feeling chatty right now. In your Database -> Tilesets, there are a bunch of Tilesets listed there. This applies to the Default Tilesets. On the left, click on any of the Tilesets that says "In". "Castle Town In" or "Port Town In". Click it. Right side, there is a button that says "Counter Flag". Click that. Now, look at the Tileset itself. There is a Table looking thing here. That Table should have a couple of large Diamonds, indicating that these particular tiles are flagged as Countertops. There are a couple more that are flagged, but as you see them, it should make more sense.

Edited by Heretic86

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Not saying this is the best approach, just giving some insight. Besides it seemed obvious to me that the counter flag would do the trick so I assumed that the original poster was looking for a different approach for whatever reason.

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