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Jesse66126

Combining Mr. Mo's Abs 4.5's Enemy system with Xas 3.91

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Mr. Mo's Enemy/Ally system is a work of art really. The way the user creates enemies is the reason I love using it so much, however, that's pretty much it really. See you can actually have allies with Mr. Mo's system instead of just a ton of enemies to kill that respawn the second you return to the map. I did have some issues with events retaining their sprites when changing maps, though. Like a torch on one map would replace an NPC in another map.

 

Xas 3.91 is a near flawless ABS, except I haven't the foggiest idea how to create an ally character, or a really customized enemy character.

 

With Mr. Mo's I could change an enemy's Ai with a single switch, and create a multi-phase epic boss battle. Addition to warring Npcs.

 

Anyone know how to merge the two systems? I'm sure it's possible since they both use RGSS1.

It's all about not getting them to clash.

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You think so? I've talked with Moghunter a few times, but I've never been able to reach Mr. Mo.

If anything, I'm sure MogHunter would know how to do it, being an expert in RSS1,2,and 3.

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Well, it wouldn't be right if someone else does it instead of them anyway.

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I think it would be amazing, no matter who did it.

You can create a near perfect legend of zelda game with Xas, but I like my games to have more depth than just that.

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