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zanum

Transfering an npc

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Alright so im working on a map and was wandering is there was a way to transfer an npc like you can do with the player. I have a level that is a house that is seperated by rooms and i want the npc to be able to go to each room is there a way to set up a tranfer point for an npc or will i need a script that can do this for me if there is a script please leave the name of it so i can find it. thanks to all that help me out with this little problem.

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You cant transfer an event from 1 map to another. but you can transfer an event from 1 place on the same map to another place.

LOHJ0.png

 

So what you could do is make your home all on 1 map instead of many different maps. Use custom movement on the event to make them move to each room. As for making it look like they teleport to another room just increase the speed to max and have them super run when invisible to the room from the door and once they get into the other room make them not invisible.

 

Just experiment with it and you will get it.

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My plan was to put the home on one map just at different spots. Now when i put the even transfer when you put it in does it have to be event touch or how do i go about getting the npc to like will the npc tranfer if the player touches the event.

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Events cant interact with other events so you will need to use switches to tell another event when to transfer.

 

EX:bei45.png

When the event moves to the door that is 3 away from it it will turn on a switch. that switch is used to activate another event that will move npc event to the room that door leads to.

 

zL0H2.png

once the event transfers the npc it will turn off the switch so the event wont keep transferring npc event over and over again to the same place.

 

Im not very good at explaining things over text so i hope this helps.

 

This is not exactly how you would do it but a rough example. if you know how to use switches you should have no problem adding on to it.

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that seems more complicated than it should be, but back in the day you didn't have such a spiffy feature, you needed to copy the event from one map to the other (or from one part of the map to the other) and either get the timing down, or just ignore timing cause it wasn't that big a deal lol.

 

I've only started playing around with RMXP but small changes like this are kinda funny since i'm sooooo used to doing it the RM2k method :P

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You cant transfer an event from 1 map to another. but you can transfer an event from 1 place on the same map to another place.

 

You can some how with Xas. That's how his TOOL map works. You set up the attack event on that map, so it'll appear when use said tool or skill.

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