AMing 0 Report post Posted January 30, 2013 (edited) self.viewport.flash(timing.flash_color, timing.flash_duration * 2) end when 3 self.flash(nil, timing.flash_duration * 2) end end end def x=(x) sx = x - self.x if sx != 0 if @_animation_sprites != nil for i in 0..15 @_animation_sprites[i].x += sx end end if @_loop_animation_sprites != nil for i in 0..15 @_loop_animation_sprites[i].x += sx end end end super end def y=(y) sy = y - self.y if sy != 0 if @_animation_sprites != nil for i in 0..15 @_animation_sprites[i].y += sy end end if @_loop_animation_sprites != nil for i in 0..15 @_loop_animation_sprites[i].y += sy end end end super end endend I never used script before but there's one error that I don't know how to get rid of.. The last lines of the last script.. Edited January 30, 2013 by AMing Share this post Link to post Share on other sites
Polraudio 122 Report post Posted January 30, 2013 It seems like the code is all messed up from the site upgrades over the years. The whole script is a complete mess. I cant find that exact script anywhere else but i can find it without the side battle part. Im sure someone that knows battle systems can make it side battle for you. http://rpgcreative.net/rpgmaker/scripts-62-combat-ameliore.html Share this post Link to post Share on other sites
zahraa 26 Report post Posted February 1, 2013 Yeah,demo link doesn't work. i really like to use this script! please upload its demo again! Share this post Link to post Share on other sites
awfulscripter 0 Report post Posted May 14, 2013 Hey another noob here, i'd really appreciate it if you could tell me what the issue is in this line... if $data_states[j].name =~ /^?X???b?v([0-9]+)(%|??)/ This is in the "new battles" bit it says linee 335 syntaxerror occurred :( Share this post Link to post Share on other sites