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Ziekff

Need help creating Battle System

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Hey everyone!

 

I'm new to RMXP and have been working on my scripting for the past week. My friends and I want to create a game but we are stuck on creating the battle system. I was hoping someone could help push us in the right direction. We've been eager to make our project come to life. I created an image when we were planning to demonstrate what we wanted for the battle system that I'll share with you all:

 

wKdrul.png

 

(the images in here are not part of the game but do represent how we want our battle presentation to look.)

We want a maximum of three party members on screen and a maximum of three enemies on screen as well. We want a setup similar to pokemon white and black if I had to compare. All the menus and life bars are irrelevant until we can figure this out. It's a game we have been wanting to create for a while but we are still in the process of learning and would like to hear input from more experienced scripters. We hope to hear from you.

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Well, basically you just want items to be reorganized on the screen? So, since you have at least basics in scripting (if I understand correctly), what is it precisely you're being stuck on?

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I'm not sure how to limit a party to 3 characters and the positions of the characters are shown as images behind the menu. How would I get the images to go above the menu?

 

Edit 1: I guess it will be a lot more complicate than that. My end goal is to have a party system similar to BoF 4. You have 3 active party members and can switch in your "waiting allies" during battle. In addition, I'm going to have enemies limited to the same structure. I don't know how to do any of this really but I figure one step at a time, right? :)

Edited by Ziekff

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I'm not sure how to limit a party to 3 characters

You should take a look at the Game_Party class. For example, the add_actor method checks whether there's room in the party before adding a new actor.

 

and the positions of the characters are shown as images behind the menu. How would I get the images to go above the menu?

Simply change the Sprite_Battler's z, according to the battler's nature (actor or enemy).

 

Edit 1: I guess it will be a lot more complicate than that. My end goal is to have a party system similar to BoF 4. You have 3 active party members and can switch in your "waiting allies" during battle. In addition, I'm going to have enemies limited to the same structure. I don't know how to do any of this really but I figure one step at a time, right? :)

This does not sound too complicated to me, but alright.

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