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LDC Studios

Grave Prosperity V1P1 Free Release PC Game

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Name:Grave Prosperity Volume 1 Part 1

http://graveprosperity.weebly.com

Developer: LDC Studios

http://www.facebook....344112012334787

Publisher: Bon Ink Creations

http://boninkcreations.com

 

 

Genre: Survival Horror

Players: 1-Player

Combat Style: Live Action

View Style: 3rd Person 'Faux 3D' - 3D Polygonal Sprites Displayed Over a Pre-Rendered Backdrop With Pre-Set Camera Angles.

Control Style: 4-Directional 2D Movement

Estimated Play Time: ~2+ hours per part

Number of Parts: 3 Parts for Story One

 

 

Price: Free

Platform: PC

Engine: RMXP

Estimated File Size: Less than 1 gigabyte

Part 1 Date: Oct 26 2012

Minimum Requirements:

Pentium 4 or Equivalent

2.8 GHZ Processor (Single Core)

1 Gigabyte of Ram

128 Bit Video Card

 

Story Synopsis

After being set up and left for dead, you awaken bleeding in a ditch beneath the wreckage of your car. With no recollection of the preceding events you stare deeply into the wilderness stretching before you. The only thing between you and civilization is an ancient structure resting in the heart of the woods. Navigate your way through this abysmal place and into the black city of Prosperity, a city where god has no name and the light has been long forgotten...

 

 

 

 

Screenshots

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Videos

Volume 1 Part 1 Release Trailer

http://youtu.be/HvKwFNsOvek

 

 

Volume 1 Part 2 Teaser Trailer

http://youtu.be/0IVh64UiHuI

 

Credits

 

http://graveprosperi...om/credits.html

 

 

 

 

Download

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Edited by LDC Studios

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it's come a long way from the demos I've seen.

To answer your question, Broken, it's not as great as it looks. Imagine Resident Evil 1, with the map changing every four steps.

See with the character THAT big, the maps are more like panoramas, background images.

Even with some events using all 16 frames of a sprite, it still looks very choppy.

However, It's brilliant all the same.

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That's a good theory, but not true. The maneuverability you have on each map depends on which direction you are moving. Almost 99% of the time you have free movement from one side of the map to the other along the X axis. Moving vertically is usually limited to about 4 or 5 grid squares because having the character move too far up an angled map would look insane without the player changing size into the background as they moved. Mode7 could achieve this, but that lagged the game even on a "good" system.

Which brings me to my next point... The game is probably never seen as it was meant to be since most people probably don't know about RMXP's smooth mode and reduced screen flickering mode (2 features found in the F1 menu while a game is running). Plus on top of all that, if you're running the game on a computer that is either slow or has tons of programs running in the background the game will lag alot too, and appear "choppy".

And finally, the maps. The size of the characters have no impact on this feature of the game, good guess though. The maps are not panoramas or images. They are tilesets you can interact with, just like the majority of other RM games out there. The only images set on a map are foreground images you can pass behind. And the size of the characters are merely an illusion of a sort. They appear large, but they are still read as 32X32 just like everything else in RMXP. What looks like maybe 4 or 5 steps actually covers about double that on the tileset.

With all that said, I guess the best way to explain the game is by comparing it to The Matrix. Nobody can be told what it is, you have to experience it for yourself.. Play the game.

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Lol... That's hot... The girl I mean, not the game.

 

She is really hot!

 

The game looks awesome. Thanks for giving it to us for free.

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Of course, thank you! This free version is basically a kind of trial and error project. Just kind of testing the waters with it and seeing how people respond. So far things have been pretty great, so it's looking like an official full 3D version may be in development once volume 1 on the RMXP is complete.

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