I'm having a problem with a crafting script. If you have, say, a gun equip, and you combine it with a different ammo-type (say, from normal to hollow-point), you still have the normal gun in your equip. Is there a way you could either set the new item to be equipped, or just remove the currently equipped item?
Hey guys,
I'm having a problem with a crafting script. If you have, say, a gun equip, and you combine it with a different ammo-type (say, from normal to hollow-point), you still have the normal gun in your equip. Is there a way you could either set the new item to be equipped, or just remove the currently equipped item?
Thanks in advance.
~Tomo2000.
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