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albertibay

help with script

Question

Hey guys I was planning on making my game with an active time battle system like final fantasy

<pre>
class Game_Actor
 #-----------------------------------------------------------------------
 # * Get Battle Screen X-Coordinate
 #------------------------------------------------------------------------
 def screen_x
if self.index != nil
 pos = $data_classes[self.class_id].position
return (self.index * 20) + (pos * 40) + 400
else
 return 0
end
 end
 #------------------------------------------------------------------------
 # * Get Battle Screen Y-Coordinate
 #------------------------------------------------------------------------
 def screen_y
return self.index * 33 + 215
 end
end
</pre>

 

I already have the side view script but don't know how to make it into an active time battle system

here is the side view script

 

 

the <pre> and </pre> is not part of the script

Edited by albertibay

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3 answers to this question

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Making an ATB battle system requires a thorough understanding of how the battle scene works, so it would require an entire course on the subject, or that someone else would write the script in your place, which is not the point I guess since you could easily find such a script on your own with a quick search. So I stick to what I told you through MP - you have motivation to make your own scripts, that's good, but you should study RHSS and RPG Maker's base engine in the first place.

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Oddly enough, I actually dont know of ANY REAL ATB Battle Systems.

 

All of the ones that are all out there that I've tried are actually all WAIT Battle Systems with Progress Bars and some delay. A TRUE ATB system would actually allow the enemies to attack you while you are selecting from your menus. The one ATB System I know that can do this is BlizzABS, however, it is more akin to making a Zelda style action game as opposed to the fairly standard RPG Battle scenes.

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