albertibay 0 Report post Posted November 17, 2012 (edited) Hey guys I was planning on making my game with an active time battle system like final fantasy <pre> class Game_Actor #----------------------------------------------------------------------- # * Get Battle Screen X-Coordinate #------------------------------------------------------------------------ def screen_x if self.index != nil pos = $data_classes[self.class_id].position return (self.index * 20) + (pos * 40) + 400 else return 0 end end #------------------------------------------------------------------------ # * Get Battle Screen Y-Coordinate #------------------------------------------------------------------------ def screen_y return self.index * 33 + 215 end end </pre> I already have the side view script but don't know how to make it into an active time battle system here is the side view script the <pre> and </pre> is not part of the script Edited November 17, 2012 by albertibay Share this post Link to post Share on other sites
0 Moonpearl 32 Report post Posted November 17, 2012 Making an ATB battle system requires a thorough understanding of how the battle scene works, so it would require an entire course on the subject, or that someone else would write the script in your place, which is not the point I guess since you could easily find such a script on your own with a quick search. So I stick to what I told you through MP - you have motivation to make your own scripts, that's good, but you should study RHSS and RPG Maker's base engine in the first place. Share this post Link to post Share on other sites
0 albertibay 0 Report post Posted November 17, 2012 k thanks anyways Share this post Link to post Share on other sites
0 Heretic86 25 Report post Posted November 20, 2012 Oddly enough, I actually dont know of ANY REAL ATB Battle Systems. All of the ones that are all out there that I've tried are actually all WAIT Battle Systems with Progress Bars and some delay. A TRUE ATB system would actually allow the enemies to attack you while you are selecting from your menus. The one ATB System I know that can do this is BlizzABS, however, it is more akin to making a Zelda style action game as opposed to the fairly standard RPG Battle scenes. Share this post Link to post Share on other sites
Hey guys I was planning on making my game with an active time battle system like final fantasy
I already have the side view script but don't know how to make it into an active time battle system
here is the side view script
the <pre> and </pre> is not part of the script
Edited by albertibayShare this post
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