albertibay 0 Report post Posted November 21, 2012 Guys I'm having a major problem. When I try to import the tileset I made I can't edit the translucencies I made it on PS5 and Gamemaker image editor. Then Saved it on PS5 on Png non interlaced I can't see why I can't changed it P.S. I can't just place it on paint since when I place it on paint some colors are being Distorted Share this post Link to post Share on other sites
0 madanchi 18 Report post Posted November 21, 2012 Just save the piece with a 100% (opacity) transparent background colour. Share this post Link to post Share on other sites
0 albertibay 0 Report post Posted November 22, 2012 Yeah but the shadows won't stay Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted November 22, 2012 (edited) are you giving your image a solid colour background? my guess is that your image has an alpha channel so when you import it into RPG maker it doesn't prompt you to set the transparent colours as your images is saved with an alpha channel, its easier to make images with transparency set up in Photoshop before you import them into RPG maker so you can have multiple semi transparent colours. to get rid of your background use the magic wand with 0 tolerance to select your background then delete it, then also use the magic wand to select shadow areas and set there opacity in the right hand side panel. if you want to import your image as it is now and set-up the transparencies in RPG maker an option you have is right click on your layer in the layers panel, flatten the image then import it, that will get rid of the alpha channel :) if the case is you want to give your image an alpha channel right click your layer then select add alpha channel I think it is. Edited November 22, 2012 by diagostimo 1 albertibay reacted to this Share this post Link to post Share on other sites
0 albertibay 0 Report post Posted November 22, 2012 thx I'll keep that in mind Share this post Link to post Share on other sites
0 albertibay 0 Report post Posted November 24, 2012 (edited) umm another prob. after i flattened it then imported it and set the transparencies and stuff. there is a white outline in some of the tiles and those tiles are the rtp tiles Edited November 24, 2012 by albertibay Share this post Link to post Share on other sites
0 albertibay 0 Report post Posted November 25, 2012 anyone? Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted November 25, 2012 did you bucket fill the background? when you use bucket fill you need to make sure tolerance is set to 0 so that the colour does not leak into others, an option is to start from the beginning, don't bucket fill, flatten the image, when you flatten the image you will have a white background, if you don't want it to be white, bucket fill it to another colour with tolerance of 0, if you still have problems post a copy of your tileset or pm it and ill see what the problem may be Share this post Link to post Share on other sites
0 albertibay 0 Report post Posted November 25, 2012 (edited) Here is tha tileset the only things i need to get fixed are the ones on the rtp don't mind the white ones on the custom parts of the tileset. | V Edited November 25, 2012 by albertibay Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted November 25, 2012 (edited) to be honest i have no idea what they where from, at first i though they were the edges of shadows where colour leaked from a bucket fill but some where oddly shaped going away from the image, anyway i just deleted them and it looks fine as it is, the steps i took to delete them if you want to give it a go: select magic want set tolerance to 0 untick anti-alias and contiguous select the pixel of choice(the weird outline one) hit delete job done! basicly that selects all the pixels of that colour on the image, by the looks of it you where pretty safe and did not have any exact coloured pixels, just follow those steps and your all good. also nice tileset :) i hope to see a public release when its finished also for future refrence to avoid leaking of colors when using bucket fills for a background, create a new layer with your background color, make that the bottom layer, then you have an idea what it will look like merged, if you want to merge them there and then right click the top layer, and merge down or merge all Edited November 25, 2012 by diagostimo Share this post Link to post Share on other sites
0 albertibay 0 Report post Posted November 25, 2012 Thanks I will be releasing it after awhile i'm just polishing the tiles that doesn't fit Share this post Link to post Share on other sites
Guys I'm having a major problem. When I try to import the tileset I made I can't edit the translucencies
I made it on PS5 and Gamemaker image editor. Then Saved it on PS5 on Png non interlaced
I can't see why I can't changed it
P.S.
I can't just place it on paint since when I place it on paint some colors are being Distorted
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