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albertibay

Import Help

Question

Guys I'm having a major problem. When I try to import the tileset I made I can't edit the translucencies

I made it on PS5 and Gamemaker image editor. Then Saved it on PS5 on Png non interlaced

I can't see why I can't changed it

 

 

 

P.S.

I can't just place it on paint since when I place it on paint some colors are being Distorted

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are you giving your image a solid colour background?

my guess is that your image has an alpha channel so when you import it into RPG maker it doesn't prompt you to set the transparent colours as your images is saved with an alpha channel, its easier to make images with transparency set up in Photoshop before you import them into RPG maker so you can have multiple semi transparent colours.

 

to get rid of your background use the magic wand with 0 tolerance to select your background then delete it, then also use the magic wand to select shadow areas and set there opacity in the right hand side panel.

if you want to import your image as it is now and set-up the transparencies in RPG maker an option you have is right click on your layer in the layers panel, flatten the image then import it, that will get rid of the alpha channel :)

 

if the case is you want to give your image an alpha channel right click your layer then select add alpha channel I think it is.

Edited by diagostimo

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umm another prob. after i flattened it then imported it and set the transparencies and stuff. there is a white outline in some of the tiles and those tiles are the rtp tiles

Edited by albertibay

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did you bucket fill the background? when you use bucket fill you need to make sure tolerance is set to 0 so that the colour does not leak into others, an option is to start from the beginning, don't bucket fill, flatten the image, when you flatten the image you will have a white background, if you don't want it to be white, bucket fill it to another colour with tolerance of 0, if you still have problems post a copy of your tileset or pm it and ill see what the problem may be

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a>

Here is tha tileset the only things i need to get fixed are the ones on the rtp

don't mind the white ones on the custom parts of the tileset.

|

V

 

 

finaltest-23878.png

Edited by albertibay

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to be honest i have no idea what they where from, at first i though they were the edges of shadows where colour leaked from a bucket fill but some where oddly shaped going away from the image, anyway i just deleted them and it looks fine as it is, the steps i took to delete them if you want to give it a go:

  • select magic want
  • set tolerance to 0
  • untick anti-alias and contiguous
  • select the pixel of choice(the weird outline one)
  • hit delete
  • job done!

basicly that selects all the pixels of that colour on the image, by the looks of it you where pretty safe and did not have any exact coloured pixels, just follow those steps and your all good.

also nice tileset :) i hope to see a public release when its finished

 

also for future refrence to avoid leaking of colors when using bucket fills for a background, create a new layer with your background color, make that the bottom layer, then you have an idea what it will look like merged, if you want to merge them there and then right click the top layer, and merge down or merge all

Edited by diagostimo

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