Darkness 0 Report post Posted November 23, 2012 (edited) I want something like my monster can heal itself every turns,each turn its HP will recover by 100 or 200 or whatever by not using skills. That was separated from its own actions. Edited November 23, 2012 by Darkness Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted November 23, 2012 (edited) go into the troop setup in the database and you will see there is an event box at the bottom, in there make a change event hp command and set it up acordingly edit: also i just realized theres an event transformation command, so for your other request what you could do is make your enemy transform when a state is inflicted to it, to do that make a conditional branch, and make the condition that a state is inflicted, then you could create a skill for that enemy that inflicts the skill on itself inflicting itself with that state, also you could setup the enemy to only use the skill under a certain condition, so example of how you would do it: enemy setup to only use skill: "transform" when hp is lower than 30% when enemy uses skill transform it inflicts the state transform on itself conditional in battle event checks if state transform is inflicted on enemy when the state is inflicted it transforms the enemy the the desired on im not sure exactly how the transform event command works but im guessing that it it sets up a new enemy of your choice in its place, which means you could then set it up so that it transforms multiple times by using a simple script call in a conditional branch to determine which enemy it currently is, that script call would be: $game_troop.enemies[TROOP_ID].id == ENEMY_ID so change TROOP_ID to which troop it is on the field then change ENEMY_ID to the desired enemy you want to check it is from the enemy database Edited November 23, 2012 by diagostimo Share this post Link to post Share on other sites
0 Darkness 0 Report post Posted November 23, 2012 (edited) Thank you very much for your effort and kindness! diagostimo. I'll try to do as you said tomorrow since I'm very dizzy now. Edited November 23, 2012 by Darkness Share this post Link to post Share on other sites
0 Darkness 0 Report post Posted December 1, 2012 (edited) I'm sorry, but I really don't understand how to do this. Since I'm not good at English and RMXP. I tried to make a common event of "transform" but it didn't work, Can you explain to me thoroughly? Step by step with a picture could be good. Edited December 1, 2012 by Darkness Share this post Link to post Share on other sites
0 diagostimo 11 Report post Posted December 2, 2012 i put a small demo together, just study how i set up the skill, common event and enemy, obviously you should create more common events if the troop size is greater than 1 to handle each troop individually, also each troop would need a unique enemy setting up for them if that was the case http://www.gdunlimited.net/media/uploads/manager/transform-19396.zip Share this post Link to post Share on other sites
0 Darkness 0 Report post Posted December 2, 2012 (edited) Thank you really a lot!! I can make it now! I'm really thankful to you. Edited December 2, 2012 by Darkness Share this post Link to post Share on other sites
I want something like my monster can heal itself every turns,each turn its HP will recover by 100 or 200 or whatever by not using skills. That was separated from its own actions.
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