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Moonpearl

Moonpearl's Animated Battlers [RMXP]

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So, the least you could say is that battles have never been my thing. Proof is, I've never ever made anything for battles along my scripting career. Until today.

 

No custom battle system yet, just animated battlers, but animated in a nice way. I don't like how all CBS around here all feel so static, so I decided and try myself at making something that would make battles spring to life. For that I drew inspiration (mainly) from Valkyrie Profile, and I have to say that I'm pretty satisfied so far.

 

I should credit Holder for making the spritesheets I decided to make use of, and while I'm there I recommend you take a look at his site be cause he's a really talented spriter.

 

 

 

Features

 

  • Lively animations

430291MPAnimatedBattlers2.png

  • Horizontal scrolling with camera and perspective effect

194274MPAnimatedBattlers1.png

  • Voice acting support

504176MPAnimatedBattlers3.png

  • Theoretically compatible with any battle systems that comply with RPG Maker XP's base engine specifications

 

 

 

 

Planned features

  • Enhanced battle interface with the Animated Custom Menu System
  • A new battle system while I'm at it

 

 

 

 

Known issues

  • For some reason, the script tends to lag at the end of battle animations (mostly when the target falls back to the ground after being hurled in the air). I have absolutely no idea at the moment why it does that, I will however keep an eye for a solution. I'm experiencing such lags on my laptop, though, so i'm confident that users with more powerful computers are not likely to notice it at all.

 

 

 

 

Additional Credits

 

 

 

 

Battlers by Holder

 

gallery_2782_66_620.png

 

Voices from Valkyrie Profile

 

 

 

 

Download

 

 

Please visit my blog.

Edited by Moonpearl

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Holy shit, thats going to be sweet. If you need a testers for bugs, since battle systems can be buggy due to there large size I can help out. But this looks like will be amazing.

 

No custom battle system yet, just animated battlers, but animated in a nice way. I don't like how all CBS around here all feel so static, so I decided and try myself at making something that would make battles spring to life. For that I drew inspiration (mainly) from Valkyrie Profile, and I have to say that I'm pretty satisfied so far.

 

Tankentai isn't that static, is just that everyone who uses it is a noob. It never gets completed, or just looks horrible. Plus it's buggy any, which is why I feel like remaking it.

 

------------------------------------------

 

Anyways good luck with the CBS.

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If you need a testers for bugs, since battle systems can be buggy due to there large size I can help out.

Well, I've managed to keep it rather concise (it's not a full CBS after all, it just manages the graphic part), however I'm always open to feedback should there be any bugs. If by any chance you could solve the issue I mentioned in the post I'm all ears.

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Shoot, I'm still trying to figure out the lags on my script, which I believe to be more of PC issue. But I'll have to just wait and see.

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Alright,, I got it to work after updating my MP commons, looks really good Moon, I didn't see any lag, so might just be your laptop.

 

I did notice a few things you'll want to look into.

 

1) when doing ranged attacks or skills, it doesn't scroll over to the enemy, so you can't see how much damage it takes.

 

2) when the character dodges they move farther back, but when the attack is finished they don't return to their orignal position until their next attack.

 

thats what i noticed so far. If i see anything else i'll let ya know.

Edited by dolarmak

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looks really good Moon

Thanks. :)

 

I didn't see any lag, so might just be your laptop.

If it was just my laptop it would lag at random points. The fact that it does when something particular happens with the script proves that it's got to do with it and not the computer running it. Besides when I talk about lagging I mean like 20 FPS drop all of a sudden, and just for the duration of a battle animation. But as I said, your computer must be just powerful enough to take it so that you don't notice anything (tried it on my desktop computer too and no lag can be seen).

 

1) when doing ranged attacks or skills, it doesn't scroll over to the enemy, so you can't see how much damage it takes.

Yes it does. In what circumstances did you encounter that bug? As for me, I tested each and every ranged attack, and the camera does focus on the enemy.

 

2) when the character dodges they move farther back, but when the attack is finished they don't return to their orignal position until their next attack.

That's normal. I mean, it might bother you, but it's intended. I'll see what other people think about it.

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Actually I have an idea. You have re-downloaded the Common bundle, but have you re-downloaded everything else (including the Script Manager and the Animated Battlers)? There's a chance the glitch you experience comes from a problem with the scripts' loading order.

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oh ya I forgot I have to download the manager first. I'll do when I get home to test your ABS.

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