Hello, new scripting question. I'm posting this script, to show you what I'm doing that needs a new data file. I understand that it would probably be easier to just add onto $data_weapons after the 1000th object, but I would like to work with this.
So first, I write the scripts, giving the basic groundwork for the weapon to bond to characters. I test the game, I get "file not found". Derp moment as I didn't create the file. So I go and create the file with notepad, leaving the file empty. This leads me to "End of File reached" whenever I run the game....
The error explains its self, but I need suggestions on how to get around this.The file really should only get entries whenever a weapon is bonded to a character. I'm "assuming" that the file is missing the necessary support to add in those objects because it's empty. It's like trying to cram books into a non existing bookcase. Or it could be because there is just nothing there.
http://pastebin.com/C9PVdaiY
http://pastebin.com/zqB6FCzj
Hello, new scripting question. I'm posting this script, to show you what I'm doing that needs a new data file. I understand that it would probably be easier to just add onto $data_weapons after the 1000th object, but I would like to work with this.
So first, I write the scripts, giving the basic groundwork for the weapon to bond to characters. I test the game, I get "file not found". Derp moment as I didn't create the file. So I go and create the file with notepad, leaving the file empty. This leads me to "End of File reached" whenever I run the game....
The error explains its self, but I need suggestions on how to get around this.The file really should only get entries whenever a weapon is bonded to a character. I'm "assuming" that the file is missing the necessary support to add in those objects because it's empty. It's like trying to cram books into a non existing bookcase. Or it could be because there is just nothing there.
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