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zahraa

PLEASE HELP ME!!!!

Question

:cry:

Hi..

I made very long tilesets....and made many maps by them...and you can guess what happend...

LAG!!!! :angry:

There are many empty spaces in my tilesets,and i want to remove them but i can't because there are some tilesets that i used in maps at the bottom of these empty spaces,Is there any way to remove empty spaces without ruining my maps ?  :(  (I didn't know anything about tilesets when i made them,that why they're very long and have many empty spaces)

Please find a way for me or I''m going to cry :ehh:

And sorry for bad English

I'm waiting.

.

.

.

Thanks.....

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I am afraid there is no simple solution for your problem, my best advice is to create a new copy of you tileset that has been modified to have less spaces in it, then redraw your maps with the new tileset copying from the old ones, iv been in that sort of dilemma before and its not nice :(

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Yeah Diagostimo is right and we've all been there. It's one of the reasons people use multiple tile sets in their games.

 

Also a mark of experience is to make sure right off the bat that your tile sets have no holes. You'll notice that from tile sets you download that people tend to use every inch of available space.

 

It takes time to learn these things.

Edited by dolarmak

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I remember when I was messing around with a pokemon game, the overworld tilesets where huge, and had loads of holes, eventually I just ended up creating my own tileset with buildings and stuff that I actually used, which meant I had to re-map all my maps to the new tileset, but hey I now have a well customized tileset that I will use 100% off.

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.....

....

:cry:

Thank you guys for your helps and your concern and sharing your experiences with me :)

Anyway,I have to draw my maps again so let's smile!

....

:ehh:

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I dont think the tileset makes a map Lag .. It's just a photo Embedded through your game . And the White spaces .. Can u make a ScreenShot?

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It's possible also has to do with the script your using as well. They could be causing a lag on larger maps, there's usually scripts around that solve these issues too.

 

Edit:

Try these and remember to follow the instructions on the page:

Tell us if any of these scripts solve your problem, if not, then It must be some of your scripts.

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@QuesTmajoR : Do you want a screenshot from tileset ?!

If yes,here's one of the tilesets:
http://2imgs.com/ae3a4963b0

@bigace : I tried those scripts but they didn't work, But cause of lag in my maps is not Many events or large maps.it's tilesets and There is no lag while i'm walking into maps.but when i open or close the menu,It takes one or two second to be opened or closed.also when i put the start point in a map which made by a large tileset,and press new game at the title,it takes about two or three seconds to start a new game.you can also try it,just make a very small map by that tileset that i uploaded for QuesTmajoR and put that script which you made for me here :

http://www.gdunlimited.net/forums/topic/9550-opacity-of-windowskin/ 

in script editor then start your game and open or close the menu and you'll see what will happen.

Thanks :)

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I IMPORT IT THROUGH MY GAME AND MADE A MAP .. 
~There is no Lag on my Game .. 

Do you have many EVents on that Map?

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Then must be the scripts your using as all your doing is uploading a graphic to a game, that should cause a lag. However some scripts require a lot of memory which in turn would cause a lag on a map when opening and closing something.

 

Does it happen in a new project, if no, then it's the script your using.

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@QuseTMajoR : No,as I said in my last post,Many events are NOT cause of lag in my map.

Use this script,then open or close the menu,you'll see it takes a while to be opened.(it's not a very long time)

http://www.gdunlimit...of-windowskin/�

also it takes a while to start a new game when you press new game at title screen

@bigace : Yes.it happens even in a new project.

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Why do you need a demo when it even happens when you open a new project ? :huh2:

(it will happen only if you open or close the menu AND using this script : http://www.gdunlimited.net/forums/topic/9550-opacity-of-windowskin/  in a map which made by that tileset.Look care fully and compare it.There is a different within a normal map and a map made by that uploaded tileset )

I will never forget your helps if you solve this problem ;) 

Please !

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