sabao 2 Report post Posted October 7, 2007 Clicking the logo leads to free porn. January 14, 2010 So for those who actually still believe this game will be completed, thank you. If you missed the news, this project is undergoing a total revamp due to unavoidable circumstances. It's not necessarily a bad thing. Honestly, we're enjoying the whole re-thinking process and re-exploring the old concept. After all that's said and done we hope to begin actually building the game soon. Maybe this time we'll get something playable out. Maybe. ippus and I are mostly still spitballing ideas with one another, but for anyone interested in keeping up with the minute updates we have, I opened up a small blog for the project. It's not much, I just needed a place online to place all my notes on, and most of which are private. I might release some things there from time to time for everyone's pleasure though. I put up a few of our new sketches there just a while ago to give everyone an idea of how the characters look now. I must say I'm very thrilled about the new designs. It's been a while since ippus last drew anything for Steel Hearts, and her style's developed in the last few years since. http://studiopnb.xepher.net/steelhearts Alien beings known as the Phantoms have driven man to the brink of extinction. With their numbers increasing rapidly around the world, what's left of humanity are forced to live in cities called havens, under the constant protection of the military. The government could only do so much, however. Time passed and the war for survival raged on. Eventually, the government was no longer able to sustain its armies, and the cities found themselves defenseless. As a solution, private corporations within the havens were commissioned to lead in its defense. While some corporations in some cities took it upon themselves to protect the peace in their land in the most traditional of manners, some others took a less prudent approach. New weapons were constantly being pushed out, and military academies were replacing schools. Children willing to enlist were taken in with open arms and those orphaned, almost forcefully drafted. Ryan was thirteen when his family was brutally murdered in a Phantom attack. Having nowhere else to go, he was taken in by a church before being drafted into Weyland Millitary Academy. Our story follows the life of Ryan as he trains himself to be a soldier and defender of the city. Ryan Aegis: SH-001, Peony Age: 17 Birthday: February 5 Class: Sophomore Year, Class 2-B Lillia Aegis: SH-003, Iris Age: 17 Birthday: January 8 Class: Senior Year, Class 3-A Loves: Rabbits, Green Tea, Cakes, Lollipops, Cookies, Swimming, Baking Hates: You, Indecisive people, Darkness, Ghosts May Aegis: SH-002, Magnolia Age: 17 Birthday: May 15 Class: Senior Year, Class 3-C Loves: Dogs, Chocolate, the color Blue, Art, Comics Hates: Cockroaches, Arrogance, Dishonesty, Stalkers Mariel Aegis: SH-004, Camellia Age: 16 Birthday: December 14 Class: Sophomore Year, Class 2-B Loves: Mint Chocolate, Clothes, Sweets, Cute boys Hates: Ghosts, Incompetence, Carrots, Celery Maria Aegis: SH-005, Sampaguita Age: 13 Birthday: March 3 Class: Freshman Year, Class 1-A Loves: You, Cookies, Milk Tea, Chocolate Milk, Singing, Cooking Hates: Math, Frogs, Dogs, Darkness All-original character art Tactics-style Battle System 2 Kiriashi and Marked reacted to this Share this post Link to post Share on other sites
ryanrulz_11 0 Report post Posted October 7, 2007 hmm, sounds very interesting, i'll have a look through^.^ Share this post Link to post Share on other sites
sabao 2 Report post Posted October 7, 2007 I'm sorry, every time I try to edit my post it deletes the whole thing... Blah. Share this post Link to post Share on other sites
sabao 2 Report post Posted January 14, 2010 So for those who actually still believe this game will be completed, thank you. If you missed the news, this project is undergoing a total revamp due to unavoidable circumstances. It's not necessarily a bad thing. Honestly, we're enjoying the whole re-thinking process and re-exploring the old concept. After all that's said and done we hope to begin actually building the game soon. Maybe this time we'll get something playable out. Maybe. ippus and I are mostly still spitballing ideas with one another, but for anyone interested in keeping up with the minute updates we have, I opened up a small blog for the project. It's not much, I just needed a place online to place all my notes on, and most of which are private. I might release some things there from time to time for everyone's pleasure though. I put up a few of our new sketches there just a while ago to give everyone an idea of how the characters look now. I must say I'm very thrilled about the new designs. It's been a while since ippus last drew anything for Steel Hearts, and her style's developed in the last few years since. http://studiopnb.xepher.net/steelhearts Sorry, the main post is being rewritten. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted January 14, 2010 I clicked the logo but all I got was some stupid spam site, you should fix that. :rolleyes: The game looks pretty cool; I'll look into it some more. ^_^ Share this post Link to post Share on other sites
sabao 2 Report post Posted January 15, 2010 Weird, link worked just fine for me. Share this post Link to post Share on other sites
Marked 197 Report post Posted January 15, 2010 It's a shame you lost the original project file, though it looks like it was for the best. Sounds like a harddrive thing, but here's a script that you may find helpful: http://www.rmxpunlimited.net/index.php/rmxp/rgss1-scripts/item/misc-systems/auto-backup-.html The concept art is amazing. I think you could go commercial with this stuff too. There's always a shortage spriters. Though your promise of free porn was a lie :rolleyes: The storyline is interesting, not your classic RPG with swords and bows etc. This is definitely a project to keep an eye on. Share this post Link to post Share on other sites
sabao 2 Report post Posted January 15, 2010 We could, and honestly we'd like to if we could for the sake of lining our pockets some and, I dunno, resume/portfolio material but right now it's too early to call. Spriters who'll work for free are harder to find but there seems to be plenty who'll do it for money. That's actually what got us thinking about it. If we're going to shell out cash then maybe going commercial wouldn't be such a bad idea. Share this post Link to post Share on other sites
Chief 30 Report post Posted January 17, 2010 Damn am I a busy fool, but how much money are we talking for some pixel art? Share this post Link to post Share on other sites
zane203 8 Report post Posted January 17, 2010 are you going to explain the school system in the game x.X im looking at a 17 yo sophomore and a 17 yo senior, and a 13 yo freshman xD. im just curious =3 sweet art by the way. very original. Share this post Link to post Share on other sites
sabao 2 Report post Posted January 18, 2010 @Chief: I was hoping to get quotes from the spriters themselves. We're only just trying our hands at going commercial so we don't know how rates are for hands for hire. @zane203 The school system was terminated to keep the project simple (and more likely to actually come out with something playable). The game will be a very traditional Strategy RPG with side quests/scenarios triggered by choices made during scenes in-between battles. The story itself is still very school-themed, but as far as living the life of a school boy's concerned, that's been cut down significantly this time around. Anyway, we've decided that the final game will in fact be commercial. We're releasing a free tech demo though, to hype the project up some and hopefully pull any talent for hire out there to our cause (This is also an elaborate ploy to get people to donate to the development of the project, but none of you saw that.). Share this post Link to post Share on other sites
Chief 30 Report post Posted January 18, 2010 Well, As I am busy, my prices will not be very low. $3.00-$5.00 per sprite. $15.00-$25.00 per tile sheet. (consisting of about 100 tiles) $0.50 per icon. anything I missed? Sorry bout the prices, but theyre actually quite low compared to others. Most pixel artists would charge like $50-$100 for a tile sheet, but seeing as how youre new to commercial projects, I'm giving you a huge discount, as I believe your budget may not be that big. btw, these are starting prices. once the work load gets bigger and bigger, the prices start rising. supply and demand. Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted January 18, 2010 And, what I've seen from Chief, he has a very high standard of work. Share this post Link to post Share on other sites
sabao 2 Report post Posted January 18, 2010 @Chief: Sounds like a wonderful deal, actually. I'd be very willing to give more if the situation demands it though. Thank you so much for the consideration. Do you have any samples on you right now I can show my partner? Share this post Link to post Share on other sites
Chief 30 Report post Posted January 18, 2010 this is all I really have right now. Ive got a few little bits hear and there, but this is my best thus far: I'm in the beginning stages of redoing that sprite. Its harder when working with larger pieces. Share this post Link to post Share on other sites
sabao 2 Report post Posted January 19, 2010 Yeah, I feel for you, kinda. We tried doing larger sprites at one point too. We probably won't anytime soon though. We're working with standard sized sprites this time. Seeing as the mechs are supposed to be 10 feet tall but are represented in sprite form so small, the tiles will have to be scaled down in proportion as well. That's mostly what you will be dealing with as tile artist, if ever. Would that be alright with you? Share this post Link to post Share on other sites
Chief 30 Report post Posted January 19, 2010 Sure, im game, as long as there is green... lol$ Share this post Link to post Share on other sites
sabao 2 Report post Posted January 20, 2010 Not anytime soon, we're planning to release a demo without hired help first to test the waters. :P Share this post Link to post Share on other sites
Chief 30 Report post Posted January 20, 2010 thats fine. Its not like ive got nothing to do till then, lol Share this post Link to post Share on other sites
Chief 30 Report post Posted January 23, 2010 I am terribly sorry to inform you of this, but my prices are going up. I had to take some time to re prioritize my time and resources, and The money is great, but I'll need a tad more. I'd like to discuss this with you personally. Do you have some form of messenger? Share this post Link to post Share on other sites
sabao 2 Report post Posted January 24, 2010 sabbysabao@hotmail.com Seeing as none of this is final yet, there's no problem at the moment but yeah let's talk. Share this post Link to post Share on other sites
Ragnyrok 3 Report post Posted February 5, 2010 I really like the storyline and the setting of this project. And, the way it's all displayed is very nice. Excellent work on that. Looking forward to hearing more about Steel Hearts. I suspect to write an article for my site about it, soon. In the meantime, I've bookmarked your website. God speed with the developing! Share this post Link to post Share on other sites