I'm looking for a way to allow a boss to become invisible via a skill. At the same time, the player would then use a skill to remove that off of the boss. However, I also want it to be obvious that the monster is going invincible. The "Immortal" setting on the troop list makes them invincible, but they still appear to be taking damage. I'd like the state to simply make it so the monster takes 0 damage, that way the player can clearly see the monster has become invincible. Does anyone know a way to make this possible? I've tried making defense states that give 200% defense then stacking them, but that doesn't seem to do anything (in fact, giving them 200% defense barely seems to do anything...which it seems like it would). I'm just using the Default Battle System for RMXP btw.
I'm looking for a way to allow a boss to become invisible via a skill. At the same time, the player would then use a skill to remove that off of the boss. However, I also want it to be obvious that the monster is going invincible. The "Immortal" setting on the troop list makes them invincible, but they still appear to be taking damage. I'd like the state to simply make it so the monster takes 0 damage, that way the player can clearly see the monster has become invincible. Does anyone know a way to make this possible? I've tried making defense states that give 200% defense then stacking them, but that doesn't seem to do anything (in fact, giving them 200% defense barely seems to do anything...which it seems like it would). I'm just using the Default Battle System for RMXP btw.
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