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MoG~

New Weapon class = character doesn't attack

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Here's what I did:

 

-I created a custom Weapon class - Greatsword.- under /terms - /weapon types

-I have a custom class, I gave it the weapon type - Greatswords

-I created a weapon - greatsword.  The weapon has a type, animation, stats, etc

-I ensured the character starts out with this same weapon

-The result is:  I hit attack, the battle text says "xxx attacks" but in actuality he doesn't move or deal damage.

 

-I 'am' using a sideview battle system.

 

I outfitted the same custom class with equip - weapon class - swords so he has both, and he does attack with a normal sword.

 

Help?

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Edited by MoG~

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Your missing a key component, what battle system are you using. Sideview doesn't mean much with out a name and a link.

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I couldn't find an english script available for VX Ace while browsing for a sideview battle system.  It has a built in translator function so the output is nearly invisible, but inside of the actual program it's created a mess.

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Well I can tell you whats happening, but since I don't use ace I couldn't tell you where you need to edit the script.

 

Basically You made the new class and weapon class in RPG Maker's database, however the Battle Script (Tankentai) itself has to be configured for it. Basically the battle script looks at a set of instructions when preforming the "attack" action and asks the database what weapon type the character is using to preform the animation. Now here is the problem, Tankentai doesn't have the definition of your new weapon, it's blank. it sees "Weapon type = X" and they checks what it needs to do with weapon type X, but it has no information on "Weapon Type X" because you didn't add it in the script, so instead it does nothing.

 

This is a common problem with battle scripts. They often require a level of modification to do anything original (not in the default RM database). Now I don't know how easy Enu's Ace script is to configure, but I do know that Enu's XP script was a nightmare. Few instructions and even fewer notes on what everything does.

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Well I can tell you whats happening, but since I don't use ace I couldn't tell you where you need to edit the script.

 

Basically You made the new class and weapon class in RPG Maker's database, however the Battle Script (Tankentai) itself has to be configured for it. Basically the battle script looks at a set of instructions when preforming the "attack" action and asks the database what weapon type the character is using to preform the animation. Now here is the problem, Tankentai doesn't have the definition of your new weapon, it's blank. it sees "Weapon type = X" and they checks what it needs to do with weapon type X, but it has no information on "Weapon Type X" because you didn't add it in the script, so instead it does nothing.

 

This is a common problem with battle scripts. They often require a level of modification to do anything original (not in the default RM database). Now I don't know how easy Enu's Ace script is to configure, but I do know that Enu's XP script was a nightmare. Few instructions and even fewer notes on what everything does.

 

I was afraid of this, but it's the only thing that makes sense.  With enough study I can usually overcome an obstacle, but Enu's script itself of this system is in Japanese in the editor which only makes it that much more difficult.. possibly improbable if not impossible to edit with grace.

 

The only very detailed English version I've seen is Victor Scripts, but the actual instructions for where things go is quite vague at best since it assumes the user has some working knowledge of (Ruby?), and he also refuses to do a Demo.

 

If you/anyone knows of another English script that is easier to edit and manage please let me know :/

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Try this out: 

 

Instructions http://www.gdunlimited.net/tutorials/t/rpg-maker-vx-ace/tankentai-sidevew-battle-system-sbs-english-version-installation-instructions

 

Hopefully that helps. Also I agree Victor Saints is an ass, but I just ignore him.

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Okay, I figured out one of my initial mistakes:  I used that link originally, but did not click the red box for the updated video, so when I originally installed everything, it all worked, but a secondary issue I had is all of the animation names in the skills drop down menu in the database are in Japanese.

 

I watched the video, did everything in a blank project, downloaded the mediafire file for .99 and it all works perfect.

 

In my original project I made the changes to script copy/paste, placed the .99 animations in the file, all resources are already imported, aaaand the animations are still in Japanese in my main game/project file.  I sort of want to just sulk in a corner for a while.

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