SpriteZilla 1 Report post Posted May 9, 2013 (edited) As the title above states. I could really use a zoom script. My sprites look too small and I want others to see the detail i put into them. I know it's probably a lot of work but I think a lot of people could use this not just me. Thanks for the replies guys. I'm editing this to ad pics right now. Thanks. Bye 4 now. Oh yeah, I found a script that will zoom the sprites. Is it possible to alter this script to zoom the map in as well. Here is the code. Credit goes to Neo-Bahamut. I didn't make it, I just want to alter it. class Sprite_Character #von Neo-Bahamut >:3 # Alle Charaktere (true) oder nur der Spieler (false) ? Zoom_AllChars = true # Zoom-Stufe am oberen Bildschirmrand (in Prozent) Zoom_Top = 200 # Zoom-Stufe am unteren Bildschirmrand Zoom_Down = 200 # ------------------------- alias_method :nb_aliasmethod_smallzoomaddon_spritecharacter_update, :update def update nb_aliasmethod_smallzoomaddon_spritecharacter_update update_nb_zoom end def update_nb_zoom return if !(Zoom_AllChars or self.character.is_a?(Game_Player)) y = self.y dif = Zoom_Down - Zoom_Top per = y / 480.0 zoom = (Zoom_Top + (dif*per)) / 100.0 self.zoom_x = self.zoom_y = zoom end end Here's what the sprites look like. http://gyazo.com/d0adc3b0d18ad1a944b23e3ed5c6e831 Edit : 1/22/2014 Hello guys. Thank you all for the feedback but I felt i should let everyone know I ended up using the one by Neo-Bahamut and just got rid of my battle system because it was having problems with the zoom script. So mods I guess this is solved. Thanks for your help everyone. As a side note, I'll be posting a demo soon of my new NES style rpg game! Later guys. Edit : 7/17/2014 Okay guys here is the one that works for the characters on map. class Sprite_Character #von Neo-Bahamut >:3 # Alle Charaktere (true) oder nur der Spieler (false) ? Zoom_AllChars = true # Zoom-Stufe am oberen Bildschirmrand (in Prozent) Zoom_Top = 200 # Zoom-Stufe am unteren Bildschirmrand Zoom_Down = 200 # ------------------------- alias_method :nb_aliasmethod_smallzoomaddon_spritecharacter_update, :update def update nb_aliasmethod_smallzoomaddon_spritecharacter_update update_nb_zoom end def update_nb_zoom return if !(Zoom_AllChars or self.character.is_a?(Game_Player)) y = self.y dif = Zoom_Down - Zoom_Top per = y / 480.0 zoom = (Zoom_Top + (dif*per)) / 100.0 self.zoom_x = self.zoom_y = zoom end end AND Here is my own edit of the script that works for battlers. class Sprite_Battler #von Neo-Bahamut >:3 My edit :D # Alle Charaktere (true) oder nur der Spieler (false) ? Zoom_AllBatts = true # Zoom-Stufe am oberen Bildschirmrand (in Prozent) Zoom_Top = 200 # Zoom-Stufe am unteren Bildschirmrand Zoom_Down = 200 # ------------------------- alias_method :nb_aliasmethod_smallzoomaddon_spritebattler_update, :update def update nb_aliasmethod_smallzoomaddon_spritebattler_update update_nb_zoom end def update_nb_zoom return if !(Zoom_AllBatts or self.battler.is_a?(Game_Actor)) y = self.y dif = Zoom_Down - Zoom_Top per = y / 480.0 zoom = (Zoom_Top + (dif*per)) / 100.0 self.zoom_x = self.zoom_y = zoom end end Note: These both work with the Default Battle System. I have no idea if they will work with another one. Try it out and see. Peace and Enjoy !!! Edited July 17, 2014 by SpriteZilla Share this post Link to post Share on other sites
dolarmak 23 Report post Posted May 9, 2013 I'm sure it's possible however it would probably mean changing some of the main engine itself. Why do you think your sprites look too small? post a picture. The only other solution is actually making the sprites bigger. Share this post Link to post Share on other sites
Bob423 52 Report post Posted May 9, 2013 like dolarmak said, you could just make the sprites bigger. the only requirement for a sprite sheet is the proportions, not the size. Share this post Link to post Share on other sites
SpriteZilla 1 Report post Posted January 22, 2014 (edited) ^^^^ Edited January 22, 2014 by SpriteZilla Share this post Link to post Share on other sites