railfan101 0 Report post Posted May 12, 2013 (edited) Project Talquin This is a brand new project I'm working on though I've had the story for a long time. This is an open world game, designed in a similar manner to the way the hit console game Red Dead Redemption was done, though i hope not to take 6 years to make it like they did. Synopsis You traveled across the planet to a desert civilization situated inside a mountain to train in the military force. As you train, you learn why this mountain range is isolated, and you learn through other people in the mountain range, that the land isn't as peaceful as it might seem. The Mountain Range The Land you are training in is called Gybonis. The military state has been around for years and has developed it's own economy. Although you the player will never see much of that economy, you'll be too busy training. Characters Arcane Tsunami The main protagonist in Project Talquin. You are a free spirited young man who's eager to be a full member of the military force on Gybonis. As you train however, you discover the military isn't as rewarding and as pleasant as you initially thought. Lance Brand Another new recruit. She is the very first partner you get in the game, and will always help you out throughout the game. Comet Gale A confused young girl who always seems to think she's in older games, though most characters will pass her off to be just mentally unbalanced. The very first thing she says when you meet her is "I AM ERROR" (If you can guess what i'm referencing, i will reveal a spoiler in the game, or more or less what i'm planning to do with it.) Wasstenbuen A once great leader for the Gybonis Military is now in exile for the most unforgivable crime any one man or woman can make in the military. What is this unforgivable crime? No one really knows. KoBan A rising star in the Gybonis military. Initially to replace Wasstenbuen as commander of his army, he has now gained a wide fame in the military as a commander who can think on his feet quickly. Baxtrob Leader of the Gybonis Military. Other military leaders are starting to notice Baxtrob is not himself. He's started making decisions he normally wouldn't make. Some say he's being coerced by someone else, others think his old age might be making him forget. KoBan has tried to convince Baxtrob his time is done and he needs to allow someone new to take his place. On the outside, no one knows he's having a problem. On the inside, the military leaders want him off the military before he makes an order he will later regret. Features The ability to command, build and manage your own army Call meetings with senior staff in your army to discuss strategies, individual military members, and to relay information regarding orders from higher up Discipline members of your army for bad behavior. Kick them out of the military if they don't improve. A full open world to explore. A main storyline and several side missions. Some side missions include catching criminals within certain cities for a cash reward by the local police. An Anagram Wizard, whom you can talk to and earn a little extra money. You could potential multiply your investment by 5 with this person. And this is a big deal considering money is hard to come by in Project Talquin. Screenshots Credits Enterbrain for RPG Maker VX Ace Edited July 31, 2013 by railfan101 Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted May 12, 2013 I know how you feel with too many projects at once. I usually find myself working on a lot of projects, but most of them are just testing projects. Sometimes, in order to figure out a problem, I need to put it into a different scenario. Anyway, although there isn't much information in the topic yet, I couldn't help but notice "Build, manage and command your own army" under Project Talquin in your Signature, and it reminds me of a really old project I was trying to make a few years ago. Anyway, if you need any help, there's always plenty of people to ask and who are willing to help. Below is a real short list of things that you can do at a later date to improve the topic; A section which gives a brief outline of the storyline, no spoilers. Features and Characters Screenshots These can be done whenever you get the chance to and when you have the content to put in, there's no real rush, and you can refer to other topics in the Established Games section if you need an idea what to make it look like. Anyway, all that stuff behind, the sound of commanding and making armies sounds really damn good, and I'm really looking forward to a demo :thumbsup: Best of luck, and remember not to hesitate to ask for help if it's needed. Share this post Link to post Share on other sites
railfan101 0 Report post Posted May 14, 2013 Thanks tomo2000. I read Marked pinned topic after i made this and then started thinking, 'oh crap the management team is going to pin me for this.' I am soon going to be uploading a prototype of the army command feature i'm trying to do for the game, because i'm a little lost on how to make it unique. i know which direction i want to go, but i have little to no scripting knowledge, and the last time i tried scripting, i broke the program i was trying to script in. Needless to say i'm about as clueless with scripting as someone who's never seen or used a computer before. i'm trying to get what i want using events, but it seems a little tedious. and i'm probably making it more complicated than i need to, but once i've finished the prototype, then you guys can see what i'm trying to do. please understand the map this is going to be on is not part of the game, but i didn't want to try this on a black screen either. Also, one last thing, to update my first post with the information you want, will take a few months, as i'm going away to a summer job where i won't have my computer with me. so for this summer, i won't have the time or the access to work on my game or fix anything. Share this post Link to post Share on other sites
railfan101 0 Report post Posted May 19, 2013 i guess i picked a bad time to do this. while i've had the idea, i also have a summer job that will take up nearly all of my time. don't think i can work on this until after i come back from that job in August. i made a mistake in posting this, thinking i could do semi-regular updates when i am boggled down by the job. i will try to work on it now, but will get back on it in august. Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted May 19, 2013 i guess i picked a bad time to do this. while i've had the idea, i also have a summer job that will take up nearly all of my time. don't think i can work on this until after i come back from that job in August. i made a mistake in posting this, thinking i could do semi-regular updates when i am boggled down by the job. i will try to work on it now, but will get back on it in august. Life always gets in the way of projects, so there's no reason to freak out. I've been working on a short demo for a game [and, granted, the entire engine] for almost a year now, and it isn't ready for a release yet. It's more important that you don't rush things and make it to the best quality that you possibly can. Best of luck with your job and with your project. Share this post Link to post Share on other sites
railfan101 0 Report post Posted May 19, 2013 thanks. i think i might use some music ideas i've had for awhile and incoperate them into my game as well. Share this post Link to post Share on other sites
railfan101 0 Report post Posted May 31, 2013 Ok, even though i said i was going to wait until august to get some serious progress going on the game, i've been fiddling with what i want to use as a battle system. i'm not changing the default battle system, i'll probably break it before making it better, instead trying to take my command an army to heart with this first effort into trying something different. http://www.mediafire.com/?dxpz3t8h2i5dcq9 few notes, i know the map is awful, it won't be in the final game, i just needed something to have my characters on so i didn't have to look at a black screen. player 3 and 4 options are not functional. i have spent the last week just getting player 2 option working right, and it's still not done. this is an unfinished prototype of what i want to do with the battle system. i just feel i need to show you what i'm doing so far, and to ask for any ideas to make it better. thanks. Share this post Link to post Share on other sites
railfan101 0 Report post Posted July 29, 2013 I have updated the first post with new information on my game. Hope you guys like it. Share this post Link to post Share on other sites